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AshleyScirra

AshleyScirra's Blog

Member since Oct 2022

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RTS devlog #10: Following paths

RTS devlog #10: Following paths

In the last devlog I came up with a decent system for finding paths to a destination, producing a series of nodes for units to follow with path...

· 16.3k · 1
RTS devlog #9: Extreme pathfinding

RTS devlog #9: Extreme pathfinding

It's been a few weeks since the last devlog. However I've spent a fair bit of time working on pathfinding and path following - and improving...

· 9.2k
RTS devlog #8: How to beat lag

RTS devlog #8: How to beat lag

It's time to deal with the bane of online multiplayer games: lag. Previously Command & Construct just displayed raw network updates - as soon as a...

· 8.6k
RTS devlog #6: 1000 units bandwidth

RTS devlog #6: 1000 units bandwidth

After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units and set up a huge...

· 7.7k
RTS devlog #5: input and gestures

RTS devlog #5: input and gestures

In the week or so since the last devlog I've mostly been working on mouse and touch input, as you can see from the commit history. The player can now...

· 7.8k
RTS devlog #2: Classes

RTS devlog #2: Classes

Since the last blog I've added some very basic interactivity. You can click to select units, and click somewhere else to move the selected units...

· 8.1k
RTS devlog #1: Architecture

RTS devlog #1: Architecture

Since my first blog I've been putting together the overall architecture of the game. You can see some of the initial work in the commit log on...

· 9.8k
I'm going to make a multiplayer RTS game!

I'm going to make a multiplayer RTS game!

I'm going to make a game in Construct! This is going to be a bit of an experimental part-time project with the aims of showing how far Construct can...

· 19.1k · 3