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Bacterius

Bacterius's Blog

Member since Mar 2011

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WoA IV Judging Feedback

WoA IV Judging Feedback

WoA IV Scoresheet. ----Team: 7 day masochistsGame: namelessDownload:...

· 3.5k · 7
Meshes and Scenes

Meshes and Scenes

In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the...

· 13.2k · 2
Importance Sampling

Importance Sampling

Beware: this entry is HUGE, lots of stuff covered and it will likely take time for the reader to digest it all.A version of the rendering equation...

· 18.5k · 9
The Rendering Equation

The Rendering Equation

Please forgive the delay between the previous entry and this one. I didn't mention this before, but I'll try to post these at intervals of two weeks...

· 17.7k · 7
Shadows and Point Lights

Shadows and Point Lights

In the last entry we set up a simple ray tracer capable of rendering two spheres into an image with solid colors, without any kind of lighting. For...

· 15.1k · 2
First Steps

First Steps

So about a year ago I posted about writing a ray tracing article series. Unfortunately I did not actually have the time to begin working on it last...

· 9.6k · 10
AntTweakBar wrapper for C#

AntTweakBar wrapper for C#

Hello,I've just uploaded my C# wrapper for the AntTweakBar GUI library at https://github.com/TomCrypto/AntTweakBar.NET. Some of you might remember me...

· 3.4k
Ray Tracing Article Series

Ray Tracing Article Series

Hello,I'm planning to write a series of ray tracing articles, focusing both on theory and on implementation. They will each be accompanied with a...

· 5k · 7
A tool I wrote

A tool I wrote

Hi,I made a little Python 3 tool over the last couple days, it's basically a console-based todo-list/bugtracker which is easy to use and targeted at...

· 4.8k · 4
Updates in lens diffraction rendering

Updates in lens diffraction rendering

Hey guys,so I've been working on and off on my lens diffraction project for the past few weeks and I think I finally reached a milestone yesterday....

· 4.3k
More updates!

More updates!

Hey everyone,I've been working pretty hard in my free time to expand the range of platforms and architectures supported by my crypto library. I have...

· 2.6k
Progress on my crypto library

Progress on my crypto library

Hello GameDev I've been working quite hard lately to overhaul my library's test driver. I hadn't updated that part of the library since back in june...

· 5.3k
So I was bored and this happened..

So I was bored and this happened..

Hello,I couldn't get to sleep tonight (it's 6 in the morning) so I did what all software developers do when idle - I created an assembly language....

· 2.1k · 2
A few updates!

A few updates!

Hello GameDev! It's been long, far too long since my last entry. This is actually a new journal, because I've moved a bit from rendering lately for a...

· 2.3k
Some progress!

Some progress!

Hello Gamedev!So you probably thought my ideas had been swept under the carpet since I posted my last blog entry almost four months ago. Well, not at...

· 6.8k · 1
Rough Glass Microfacet Model

Rough Glass Microfacet Model

Transmission models are a bit more involved than reflection models. The basic ideal dielectric refractive model seen in many renders all over the net...

· 4.3k
Spectral Path Tracing

Spectral Path Tracing

I haven't posted in a long time, but I have been quite busy with other things. I have recently turned my attention to spectral path tracing in an...

· 12.1k
More GPU Path Tracing, honored guest HDR

More GPU Path Tracing, honored guest HDR

Hello,in my last entry (almost a month ago) I said I was working on implementing HDR to make renders look more... plausible. Here you go. These...

· 5.1k · 1