WoA IV Judging Feedback
WoA IV Scoresheet. ----Team: 7 day masochistsGame: namelessDownload:...
Member since Mar 2011
WoA IV Scoresheet. ----Team: 7 day masochistsGame: namelessDownload:...
In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the...
Beware: this entry is HUGE, lots of stuff covered and it will likely take time for the reader to digest it all.A version of the rendering equation...
Please forgive the delay between the previous entry and this one. I didn't mention this before, but I'll try to post these at intervals of two weeks...
In the last entry we set up a simple ray tracer capable of rendering two spheres into an image with solid colors, without any kind of lighting. For...
So about a year ago I posted about writing a ray tracing article series. Unfortunately I did not actually have the time to begin working on it last...
Hello,I've just uploaded my C# wrapper for the AntTweakBar GUI library at https://github.com/TomCrypto/AntTweakBar.NET. Some of you might remember me...
Hello,I'm planning to write a series of ray tracing articles, focusing both on theory and on implementation. They will each be accompanied with a...
Hi,I made a little Python 3 tool over the last couple days, it's basically a console-based todo-list/bugtracker which is easy to use and targeted at...
Hello everyone,it's been a long time since my last update on lens flare rendering. Too long, arguably, since most of the work I am about to unveil in...
Hey guys,so I've been working on and off on my lens diffraction project for the past few weeks and I think I finally reached a milestone yesterday....
Hey everyone,I've been working pretty hard in my free time to expand the range of platforms and architectures supported by my crypto library. I have...
Hello GameDev I've been working quite hard lately to overhaul my library's test driver. I hadn't updated that part of the library since back in june...
Hello,I couldn't get to sleep tonight (it's 6 in the morning) so I did what all software developers do when idle - I created an assembly language....
Hello GameDev! It's been long, far too long since my last entry. This is actually a new journal, because I've moved a bit from rendering lately for a...
Hello Gamedev!So you probably thought my ideas had been swept under the carpet since I posted my last blog entry almost four months ago. Well, not at...
Hello Gamedev!So my last entry of almost two months ago left on a note about light scattering, and this entry, which I'm sure you've all been waiting...
Transmission models are a bit more involved than reflection models. The basic ideal dielectric refractive model seen in many renders all over the net...
I haven't posted in a long time, but I have been quite busy with other things. I have recently turned my attention to spectral path tracing in an...
Hello,in my last entry (almost a month ago) I said I was working on implementing HDR to make renders look more... plausible. Here you go. These...
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