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BeerNutts

BeerNutts's Blog

Member since Jun 2001

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Video of Attack and Defend Progress...

Video of Attack and Defend Progress...

I'll give some code samples later, but I recorded a quick video showing off what I have. This just shows my guys marching up the paths towards the...

· 3.7k · 2
Added Fog Of War via Lighting

Added Fog Of War via Lighting

For a while, I've been looking for an easy way to add lighting to my games. Well, I stumbled across Light There Be Light (discussed here Sourceforge...

· 6.9k · 3
Update on Attack and Defend...

Update on Attack and Defend...

I don't have time to do an extensive update, but I have one team's soldiers moving towards the opponents base and, when in range (or contact if melee...

· 3.2k
Initial Work on Attack and Defend...

Initial Work on Attack and Defend...

Well, I've started my next little game, currently called Attack and Defend. I plan on it being a single player or multiplayer game which is part...

· 3.3k · 1
Entity System Redux...

Entity System Redux...

It's been a while since I last updated, and I had just recently implemented a Component Based Entity System. However, while it was great fun working...

· 9.5k · 5
SWTOR currently has my attention...

SWTOR currently has my attention...

For anyone checking, my attention is being held by Star Wars: the Old Republic right now. I find I don't have time to play games and write games. For...

· 3k
My Component Base Entity System, Part 4

My Component Base Entity System, Part 4

As the last part of describing my Component Based Entity System (CBES), I'll show how we tie all the components to entities, and the Entities into a...

· 5.8k · 1
My Component Base Entity System, Part 3

My Component Base Entity System, Part 3

You probably notice I'm flying through these articles. Mainly, it's because I want to get these Component articles out of the way and get to writing...

· 5.3k · 2
My Component Base Entity System, Part 2

My Component Base Entity System, Part 2

My last post was a pretty good bit to swallow. And, I realize I'm kind of getting away from the main purpose of this journal, which is supposed to...

· 3.5k
My Component Base Entity System, Part 1

My Component Base Entity System, Part 1

As I mentioned in my last post, I become interested in Component Base Entity systems, and I decided to port my SmashPC game over to a component-based...

· 7.2k
New Site Location!

New Site Location!

Since my blog is specifically a game making blog, I decided it should be here, at GameDev. For those that don't know, my previous blog was the 2D...

· 2.1k · 1