PITVYPR Dev Blog #11: Alpha Released!
Hello!I have some news that I thought I'd never be able to give:PITVYPR is out!Well, it's out in Alpha. But, that's a fantastic milestone for me, as...
Member since Sep 2024
Hello!I have some news that I thought I'd never be able to give:PITVYPR is out!Well, it's out in Alpha. But, that's a fantastic milestone for me, as...
Hello!I have been dipping and diving into all aspects of PITVYPR with the upcoming Pre-Alpha Demo release (or, maybe it would be an actual Alpha...
Hello!In this second article on the creation of the PITVYPR Level Generation System, we will begin going over the currently used approach:...
Hello!I've been tackling some concepts that I hadn't expected to be looking into for the Demo during the past week, and I think that he techniques...
Hello!Having done a fair few blogs on the technical implementation of PITVYPRs systems, I'd like to take some time to talk about the UI Design...
Hello!!As promised in the previous article, we will be covering Items: Their Concept, Implementation, and Consequences, just like the Actions from...
Hello!PITVYPR Demo Development has come along really well recently, especially in regards to yet ANOTHER feature Roadmap that I developed for getting...
Hello!I have been doing some reflection on the Turn and Time system in my ASCII Roguelike, PITVYPR: Not only its implementation, but also the effect...
Hello!!Been a while.Funny thing, reading back on the third post on this devlog, about how a roadmap would help with development? Turns out: the human...
Hello again!!This post is going to be about how I try to lay out a roadmap for a game. In particular, we are going to use the roadmap for PITVYPR as...
Hello again!!In this post, I figured that I'd share the details of the system that PITVYPR is going to be built on/with - in case anybody was...
Hello!!I am making a Traditional Roguelike game named PITVYPR. My internet has gone out, and with it, my ability to solve my programming problems...
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