Choose an engine and stick with it! (Why and how I went from my own engine, to UE4, and back again!)
A History Lesson of a very old gameHello all!It has been a very long time since I attempted to yet again deliver my role playing game The Seven...
Member since Jul 2010
A History Lesson of a very old gameHello all!It has been a very long time since I attempted to yet again deliver my role playing game The Seven...
Hi everyone!I'm happy to announce the creation of a new exciting project! Wheelbase is a multiplayer game where players build wheeled, weaponised...
Hi all, It's been a very long time since i last worked on this project. Now that Mr Boom's Firework Factory has been released, i decided to turn my...
Hi Everyone! In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various...
Hi Everyone, Now that I've returned from Casual Connect London 2019, I can finally progress with pushing Mr Boom's Firework Factory to release....
I'm really happy to announce that my indie game Mr Boom's Firework Factory has been selected as an Indie Prize finalist and I will be attendingCasual...
Hi everyone! It's been a good couple of weeks since I last posted a blog entry. With the help of @Rutin and his 3D model making expertise, i've now...
Hi all! As I progress through adding yet more levels to my game, I have decided that next on my to-do list is the ability to turn on and off devices...
Hi everyone! Another week, another update to the development blog for Mr Boom's Firework Factory! The Easy Stuff: Creating the Stock Room This week,...
Hi everyone, It's been two weeks since my last blog post, and many things have happened in the development of Mr Boom's Firework Factory. The R&D...
Hi all, The main project for this weekend was to get powerups tied to an actual level in the game, which i have now got working as in the video...
It's been a very long time since any new blog posts have been posted about my current game project. I have decided that my new year's resolution for...
Hi all, It's been quite some time since i last posted a journal entry. This hasn't been for lack of development of the game, more lack of free time...
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When...
Hi everyone! It has been a long time (nearly a year) since i last worked on this game. My usual development routine involves having multiple games in...
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading...
Hi everyone!This weeks simple project was to create an effective enemy spawner in UE4 using C++. I already had a simplistic blueprint version of...
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance...
Hi everyone,I have had some spare time to spend on getting the AI working in my game for enemies. Moving on from simple Chickens, which don't do...
Hi everyone!As the next step in my game i have decided to anger various right-wing animal rights groups by testing out virtual weapons on virtual...
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