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DifferentName

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Member since Mar 2015

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Lich: Post Jam

Lich: Post Jam

I'm going to continue working on Lich to make a full game, with more abilities and a world to explore.I started work on improving the art, trying to...

· 2.7k · 4
Lich: Day 7

Lich: Day 7

My game Lich is complete. My main focus today was adding sound. I made some sound effects on bfxr.net, and figured out how to limit the number of...

· 2.3k
Day 6: UI, Tutorial and a Demo!

Day 6: UI, Tutorial and a Demo!

I started today by making some much needed UI. Hearts to show your remaining life, and spirit life. The red heart is your current life, and the...

· 2.4k · 3
Day 5: Power Ups, progression, and defeat

Day 5: Power Ups, progression, and defeat

I added the power-ups I talked about yesterday. Enemies drop mana power-ups when they die, and you can only pick up those power-ups when you die and...

· 2.5k · 3
Day 4: Ranged attacks and more magic

Day 4: Ranged attacks and more magic

Today I adjusted the balance of skeletons and enemies, so a crowd of skeletons is useful, but a paladin or two can destroy a ton of them if you let...

· 2.3k · 2
Enemy Variety and Spirit Realm

Enemy Variety and Spirit Realm

Today I added a variety of enemies. I gave the peasants pitchforks and torches. Knights are like the basic soldier, but a little tougher. Paladins...

· 2.6k · 3
Enemy Attacks and movement

Enemy Attacks and movement

Today I focused on the enemy soldier. It chases you and your skeletons if you get near, and attacks you if you're right next to him. Of course,...

· 2.6k · 6
Shooting and raising skeletons

Shooting and raising skeletons

So far, I've added movement, peasants, a spell to shoot peasants, a spell to turn dead peasants into skeletons, and added the ability of skeletons to...

· 2.1k