Level 2 Boss-In-Progress
As usual, mirrored from the original at drilian.com, which has nice embedded videos instead of boring links!Just another quick update to show off a...
As usual, mirrored from the original at drilian.com, which has nice embedded videos instead of boring links!Just another quick update to show off a...
(as usual, mirrored from the original at drilian.com)Just a quick update to show off the fully-(or mostly-fully-)revamped boss of the first...
(As usual, this is mirrored from the original at drilian.com)Yeesh.It's been a while.What have I been up to since early June? Quite a bit. On the...
As usual, mirrored from drilian.comIn my previous two posts, I started looking into what it would take to code the networking for my game, and came...
As usual, mirrored from drilian.comIn my previous post, I weighed the advantages and disadvantages of my game vs. a standard FPS with regard to...
As usual, this entry is mirrored from drilian.com.I haven't had much development time in the last (nearly two) month(s), but I have had time to...
(Mirrored from drilian.com)Level 1 is effectively complete (excluding some global gameplay and balance issues.)Here's a video:">Procyon Level 1 At...
Mirrored from drilian.com, as per usual.This will probably be the norm for a while, unless I find myself with an excess of time some night; there'll...
As usual, mirrored from drilian.com, complete with embedded youtube!I haven't made any specific posts about my game in a while, so I thought I'd just...
Mirrored from drilian.com, as usual.The .NET framework's reflection setup can be amazingly useful. At a basic level, it allows you to get just about...
As usual, mirrored from my homepage, drilian.com. It's cooler there, with embedded youtube videos and stuff!You're flying your ship down a cavern,...
(As is now the usual, this entry is mirrored from drilian.com)Yikes, I'm getting backlogged on the stuff I want to write about! Anyway, this will...
(As is now the usual, this entry is mirrored from drilian.com)I have been hard at work on my game (in my ridiculously limited spare time) for the...
First, I'm joining the ranks of people whose dev journals are moving. In my case, I'm moving it to drilian.com. I'll mirror generally portions of...
Okay, I'm back! Sorry for the delay, my job got super-crazy there for a month or so. It hasn't really let up too much, but it's enough that I was...
This previous weekend, I was able to accomplish another major milestone in game development: The Scrolling Background (TM) (C) (R) (BBQ).Click to...
Here it is: another late-week journal update that pretty much chronicles my weekend accomplishments, only later.But First, Beams!First up, here's a...
It's been tricky to make much progress these last couple weeks - having a (non-gaming) coding job and being able to come home and work gets tricky,...
I haven't had nearly as much time to get stuff done at home as I'd like, as work has been a bit of a scramble recently. Working ridiculously hard at...
It's done! Finally, after over a year since its completion, Mop of Destiny gets its own webpage!I had a really difficult time trying to figure out...
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