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Drilian's Blog

Member since Jan 2000

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Level 2 Boss-In-Progress

Level 2 Boss-In-Progress

As usual, mirrored from the original at drilian.com, which has nice embedded videos instead of boring links!Just another quick update to show off a...

· 1.6k
Level 1 Boss Update

Level 1 Boss Update

(as usual, mirrored from the original at drilian.com)Just a quick update to show off the fully-(or mostly-fully-)revamped boss of the first...

· 1.8k
Update For The Past N Months

Update For The Past N Months

(As usual, this is mirrored from the original at drilian.com)Yeesh.It's been a while.What have I been up to since early June? Quite a bit. On the...

· 2.4k · 3
Networking Is Hard (Part 3)

Networking Is Hard (Part 3)

As usual, mirrored from drilian.comIn my previous two posts, I started looking into what it would take to code the networking for my game, and came...

· 1.7k
Networking Is Hard (Part 2)

Networking Is Hard (Part 2)

As usual, mirrored from drilian.comIn my previous post, I weighed the advantages and disadvantages of my game vs. a standard FPS with regard to...

· 1.8k
Networking Is Hard (Part 1)

Networking Is Hard (Part 1)

As usual, this entry is mirrored from drilian.com.I haven't had much development time in the last (nearly two) month(s), but I have had time to...

· 1.7k
Yet Another Super-Quick Update

Yet Another Super-Quick Update

(Mirrored from drilian.com)Level 1 is effectively complete (excluding some global gameplay and balance issues.)Here's a video:">Procyon Level 1 At...

· 2.1k · 3
Another Procyon Update

Another Procyon Update

Mirrored from drilian.com, as per usual.This will probably be the norm for a while, unless I find myself with an excess of time some night; there'll...

· 2.1k · 1
Procyon Project Update

Procyon Project Update

As usual, mirrored from drilian.com, complete with embedded youtube!I haven't made any specific posts about my game in a while, so I thought I'd just...

· 2k
.NET Reflection and State Machines

.NET Reflection and State Machines

Mirrored from drilian.com, as usual.The .NET framework's reflection setup can be amazingly useful. At a basic level, it allows you to get just about...

· 1.8k · 2
Lightning Bolts

Lightning Bolts

As usual, mirrored from my homepage, drilian.com. It's cooler there, with embedded youtube videos and stuff!You're flying your ship down a cavern,...

· 2.3k · 5
Collision Detection Performance (Volume 2)

Collision Detection Performance (Volume 2)

(As is now the usual, this entry is mirrored from drilian.com)Yikes, I'm getting backlogged on the stuff I want to write about! Anyway, this will...

· 1k
Collision Detection Performance (Volume 1)

Collision Detection Performance (Volume 1)

(As is now the usual, this entry is mirrored from drilian.com)I have been hard at work on my game (in my ridiculously limited spare time) for the...

· 1.2k · 4
Scrollathon 2008

Scrollathon 2008

This previous weekend, I was able to accomplish another major milestone in game development: The Scrolling Background (TM) (C) (R) (BBQ).Click to...

· 1.1k · 5
One Pass, Two Pass, Red Pass, Blue Pass

One Pass, Two Pass, Red Pass, Blue Pass

Here it is: another late-week journal update that pretty much chronicles my weekend accomplishments, only later.But First, Beams!First up, here's a...

· 1.3k · 2
Progress: Like Regress, Only Forward!

Progress: Like Regress, Only Forward!

It's been tricky to make much progress these last couple weeks - having a (non-gaming) coding job and being able to come home and work gets tricky,...

· 1.3k
Mork Calling Drilian, Come in, Drilian

Mork Calling Drilian, Come in, Drilian

I haven't had nearly as much time to get stuff done at home as I'd like, as work has been a bit of a scramble recently. Working ridiculously hard at...

· 1.1k · 1
One Year Later

One Year Later

It's done! Finally, after over a year since its completion, Mop of Destiny gets its own webpage!I had a really difficult time trying to figure out...

· 1k · 1