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FallAlis

FallAlis's Blog

Member since Nov 2025

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Exchange

Exchange

One of the key locations is an abandoned shopping mall, based on a real place. We conveyed an atmosphere of desolation and looting - silence, dust,...

· 100+
Nanobots

Nanobots

Previously, having many detailed objects caused sharp FPS drops and required manual LODs. Now Nanite renders highly detailed models in real time...

· 200+
Black and white dances

Black and white dances

The rhythm of the scene is set by a dynamic day-night cycle that runs on a combination of technologies - Lumen handles indirect light and...

· 350+
Control Randomness

Control Randomness

To preserve variety in the environment without losing scene cohesion, it’s important to balance randomness and spatial harmony. We achieve this with...

· 300+
Shadow Wisdom

Shadow Wisdom

To achieve clean, believable shadows, we use Virtual Shadow Maps (VSM). VSM computes shadows primarily where the player is looking: nearby areas...

· 300+
Life Echoes

Life Echoes

In the game, we capture the atmosphere of people’s lives and carefully weave realistic household items into the residents’ stories. We show...

· 200+
Dusk Light

Dusk Light

Lumen is a real-time system for dynamic lighting and reflections. It reacts to movement and time-of-day changes and works well with Nanite (a...

· 250+
Magic of Lies

Magic of Lies

Material Layer Blend - a principle for combining material layers that creates a lightweight, quickly tunable system for blending surface effects -...

· 300+
A game that reaches the real world

A game that reaches the real world

We rebuild places from the grain of their ground. We recreate real-world locations, preserving their terrain and architecture.Heightmaps drive our 3D...

· 1.2k · 4
Truth Has No Doubles

Truth Has No Doubles

Trust Forged in Code: Our Promise Beyond the Horizon. In contingency, critical messages carry a cryptographic signature.The public key verifies the...

· 850+
Will over Chaos

Will over Chaos

We are a small, tight-knit team, bound by a systemic approach and the will to build a game that brings real benefit - useful knowledge and...

· 500+
Mastering Entropy

Mastering Entropy

One of our ongoing primary goals has been to create and maintain a library of general-purpose game assets for convenient reuse. An organized project...

· 750+ · 2
Mastering Entropy: Strata

Mastering Entropy: Strata

Elements is the place for seamless, universal materials that are reused many times and applied to any static objects. They do not need the object’s...

· 950+
Mastering Entropy: Embodiments

Mastering Entropy: Embodiments

Objects is a repository of grouped game entities with unique identity, placed in the game world.As in Elements, the structure keeps a clear split...

· 900+
Rhythm and Improvisation

Rhythm and Improvisation

Patterns and noise are foundational tools for creating believable, varied, and efficient materials. They save significant resources because they are...

· 1.2k
World Scale Matters

World Scale Matters

World Material works as a universal, flexible wrapper for static objects, where textures keep a constant scale in world space. No more stretched or...

· 1.2k
Unreality Layers

Unreality Layers

Material Layers is a builder for creating complex materials from multiple layers that stack on top of one another.Each layer adds color, texture, or...

· 950+