From Playmaker to C#
In my previous blog entry i reviewed most popular scripting solutions, with Playmaker being number one as a one of a kind solution for making games...
Member since Jul 2017
In my previous blog entry i reviewed most popular scripting solutions, with Playmaker being number one as a one of a kind solution for making games...
I was contacted by someone regarding Playmaker development and it inspired me to write a blog about visual scripting in general and how few...
While Rick Henderson is happily being ported for Xbox, Playstation and Switch, i decided to make a small spin-off game that will be free for all...
The most important thing, the flesh of the game, are enemy attack waves. In this short log i will show you how they are made. The process is a bit...
Current Early Access version contains:■ Three player ships with different special abilities and stats■ 40 different enemies■ 5 levels■ 5 bosses in...
I’m proud to announce that Rick Henderson has been selected as a participant in the Game Development World Championship 2020 in the commercial title...
I’ve been postponing this for a long time, but some time near the end of the past year i realized another overhaul is due, this time for optimization...
As the early access draws near, i need some people for testing the game and giving me their opinions and bug reports. All testers will get access to...
Making the weapon itselfFirst thing we need to do will be making the weapon that will actually be launching those missiles, right? It’s a plain and...
Nobody likes to read about failing (or maybe they do since it’s a great opportunity to learn from others’ mistakes), but it’s a harsh reality in this...
The time has finally come to gather funds needed for doing the remainder of the game! You can get some awesome perks by supporting me: Early Access,...
I find the value of audio in video games immensely important, on par with graphic representation. It enables you to pull the player into the world...
Wow, almost four years of work for a humble demo. But things will only get faster and better now that the solid foundation has been laid. Steam –...
Game development is a really nice job, at least when you’re an indie, not a cog in an AAA crunching machine. You can sit in the comfort of your home...
Hi Uroš, we’re glad that we finally have the chance of doing this interview. For starters, can you tell our audience a bit more about your project –...
Needless to say, i made a lot of research on best time and best ways to launch the campaign. Here’s the graph from medium.com on Kickstarter...
After more than two whole years of toiling, sleepless nights, stiff fingers and dry eyes, i finally reached the point where i’m ready to show...
His Majesty, the PrefabI must admit that i’ve been a bit what you could call ‘lazy’ for the past few months. Why is lazy hyphenated? Well, because...
One of the most important aspects in a shoot ’em up is certainly score. Being somewhat a niche of a genre, it has a clear competitive edge among its...
Every now and then you have to change your routine to avoid boredom and relax. So, i started playing around with light to add some depths. Looking...
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