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FatPugStudio

FatPugStudio's Blog

Member since Jul 2017

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From Playmaker to C#

From Playmaker to C#

In my previous blog entry i reviewed most popular scripting solutions, with Playmaker being number one as a one of a kind solution for making games...

· 1.1k
Making Waves in Rick Henderson

Making Waves in Rick Henderson

The most important thing, the flesh of the game, are enemy attack waves. In this short log i will show you how they are made. The process is a bit...

· 2.8k
Rick Henderson on GDWC2020

Rick Henderson on GDWC2020

I’m proud to announce that Rick Henderson has been selected as a participant in the Game Development World Championship 2020 in the commercial title...

· 2.4k
Optimization time! Part one – Pooling

Optimization time! Part one – Pooling

I’ve been postponing this for a long time, but some time near the end of the past year i realized another overhaul is due, this time for optimization...

· 3.6k
Beta testers wanted!

Beta testers wanted!

As the early access draws near, i need some people for testing the game and giving me their opinions and bug reports. All testers will get access to...

· 1.8k
IndieGoGo campaign is live!

IndieGoGo campaign is live!

The time has finally come to gather funds needed for doing the remainder of the game! You can get some awesome perks by supporting me: Early Access,...

· 2.4k
Designing audio for video games, part 1

Designing audio for video games, part 1

I find the value of audio in video games immensely important, on par with graphic representation. It enables you to pull the player into the world...

· 2.4k
Demo released!

Demo released!

Wow, almost four years of work for a humble demo. But things will only get faster and better now that the solid foundation has been laid. Steam –...

· 2.1k
Interview with Play! Zine

Interview with Play! Zine

Hi Uroš, we’re glad that we finally have the chance of doing this interview. For starters, can you tell our audience a bit more about your project –...

· 2.3k
How i made my IndieGoGo campaign, part 2

How i made my IndieGoGo campaign, part 2

Needless to say, i made a lot of research on best time and best ways to launch the campaign. Here’s the graph from medium.com on Kickstarter...

· 3.9k · 4
How i made my IndieGoGo campaign

How i made my IndieGoGo campaign

After more than two whole years of toiling, sleepless nights, stiff fingers and dry eyes, i finally reached the point where i’m ready to show...

· 2.8k
Ode to Nested Prefabs from a noob indie dev

Ode to Nested Prefabs from a noob indie dev

His Majesty, the PrefabI must admit that i’ve been a bit what you could call ‘lazy’ for the past few months. Why is lazy hyphenated? Well, because...

· 2.9k
Scoring System Design

Scoring System Design

One of the most important aspects in a shoot ’em up is certainly score. Being somewhat a niche of a genre, it has a clear competitive edge among its...

· 2.6k
Playing with lights

Playing with lights

Every now and then you have to change your routine to avoid boredom and relax. So, i started playing around with light to add some depths. Looking...

· 2.7k