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Comments and Documentation

Comments and Documentation

DoxygenLately I've been using Doxygen throughout all of my code. You might think it's a bit over the top or unnecessary to use a documentation...

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Abstract Interfaces

Abstract Interfaces

Abstract InterfacesLately I've been brushing up on some of the more advanced c++ topics. The book I've found really helpful in this is C++ for Game...

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Python, Blender and More

Python, Blender and More

New FeaturesThe engine now uses VBOs (Vertex Buffer Objects) almost exclusively aside from the use of display lists as a fall back option (for <...

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TrueType Fonts and more...

TrueType Fonts and more...

TrueType FontsI'm no longer using bitmap fonts, thanks to the FreeType Library I can render TrueType fonts at much higher quality than I was...

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Starting an Isometric Game / Engine

Starting an Isometric Game / Engine

Wow, it's been two months since my last post! Unfortunately I haven't really been up to much over the past 8 weeks, but just recently (today) I have...

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Progress?

Progress?

Two assignment deadlines fall within this week and before I can even start work on them, there are one or two other things I have to get done first....

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Hello GDNet!

Hello GDNet!

Hello GDNet, how's it going?I've not exactly been the most active member of this community since my registration - more of a lurker really - so I...

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