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IYP

IYP's Blog

Member since Apr 2015

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Perfect Messaging On C++

Perfect Messaging On C++

Messaging Design Pattern (MDP) Components of a program need to communicate with each other. In messaging design pattern this communication is done...

· 3.5k · 1
WoA: Too disappointed to participate again?

WoA: Too disappointed to participate again?

Yes, that is true, I'm too disappointed at judgment to participate again. This was the 3rd year of our participation and the best of the three years....

· 4.6k · 3
IYP Bot 2.0

IYP Bot 2.0

IYP Bot 2.0 The Idea IYP Bot started as a human behavior mimicking bot, and ended up with an unintended idea. The idea of a general bot that could be...

· 2.9k
WoA V Day 7

WoA V Day 7

So today our artists finished the art, we applied it, finished the menu, save and polished out stuff, then did a little optimization and the rest...

· 2.5k
WoA V Day 6

WoA V Day 6

So lot's of progress today, the game is almost complete, some little work tomorrow and will submit, good luck to ever one XD. Also here's a video of...

· 3.2k · 2
WoA V Day V

WoA V Day V

So progress was again slow today, the tutorial was completed, and some part of the scoring was implemented, and a few little things were done, I also...

· 3k
WoA V Day 4

WoA V Day 4

So more than half of the competition is over, today we made some good progress, are artists made the character and a dice model for the start and end...

· 2.8k · 2
WoA V Day 3

WoA V Day 3

So today the progress was slow, first we had git problems and then some build problems, but we still had fair amount of progress how ever our todo...

· 2.7k · 1
WoA V Day 2

WoA V Day 2

So we had a good progress today, i implemented the jump helper so the jumps are easier, newt implemented the menus and few other stuff and the...

· 2.9k · 7
WoA V Day 1

WoA V Day 1

So we decided to go with a 3D runner. The themes we chose were Castles and Chain Reaction. The runner runs on the dominoes trying not to fall and...

· 6.5k · 5
IYP Bot

IYP Bot

So as you know, GDN chat was recently moved to discord, and with discord comes the ability to write a bot. So i thought to write a bot so that users...

· 2.7k · 2
WoA Day 7

WoA Day 7

And the game was supposed to finish today, but things never go the way you want :D , my friend lost his internet 6h to the end of the competition so...

· 2.7k · 1
WoA Day 6

WoA Day 6

So AI is done, though lots of other things left, the character movements are almost done, here's a video, not time to write much :D , fell asleep...

· 2.4k · 1
WoA Day 5

WoA Day 5

So zombie animations and AI is done, and soldier AI is almost finished, we added aiming and gun to the main character, and some other little stuff....

· 2.5k · 5
WoA Day 4

WoA Day 4

So we added the character and zombies today, and worked on zombie AI which is almost done, and working to some degree, we need to add the little...

· 2.3k · 1
Woa Day 3

Woa Day 3

didn't get much done today, mostly problems with GitHub, though we did some adjustments to lighting, I worked on the AI a little, nothing to show,...

· 2.4k · 2
Woa Day2

Woa Day2

So I guess the level design is almost over there is only one cinematic left and the lab is almost done, progress was really slow today, hopefully...

· 2.5k · 2
Woa Day 1

Woa Day 1

I gotta say i'm not going to give away the main story of our game :D , but it's gonna be an FPS-Adventure game and zombies in it. But about the...

· 2.3k · 3
Shadow Mapping Part 5 PCSS

Shadow Mapping Part 5 PCSS

[font=calibri]It's been a while since my last post. I've been busy with the university and stuff and couldn't make much time to work on my journal,...

· 6.8k
Shadow Mapping Part 4 Bilinear PCF

Shadow Mapping Part 4 Bilinear PCF

So I was off writing for a while but thanks to encouragements of my friend ND I'm back on. On this post I'm going to write about bilinear PCF and...

· 9.1k · 3