How to create dozens of game objects using an AI assistant
The bestiary is a volume problem, not a design one. The AI assistant creates a draft from one prompt - typed zombies that land in the `Enemies`...
Member since Mar 2024
The bestiary is a volume problem, not a design one. The AI assistant creates a draft from one prompt - typed zombies that land in the `Enemies`...
The bestiary is a content problem, not a design one. The AI assistant drafts a whole roster from one prompt - typed zombies that land in your Enemies...
The AI assistant reads your whole project and answers in plain language - which survivors have crowd control, who drops the Fire Extinguisher, which...
Re-exporting by hand after every balance tweak is a habit it's too easy to skip. Auto-export watches your collection, regenerates the files on save,...
The engine and the team need the cards data shaped differently than the editor shows it. A custom export format picks the data, the structure and a...
Hello everyone! We continue to make the everyday work with documents, content and mechanics more comfortable. This time we did a lot of internal work...
Scrolling finds you the top of the list, not the answer. Filter expressions narrow the collection by what the values mean - a field, a comparison, a...
A damage pass and a cost review want different columns from the same grid. A view saves the arrangement - type of display, columns, sort and filter -...
Forget about routine balancing. The collection transfers all the data into a single table: one row - one map. Make any changes and apply them to the...
We'll show you how to make sense of the tangles of your game design. Which object depends on which object? What changes if we delete an enemy or add...
Learn to connect game objects through links instead of names, so a rename never breaks your game design. We'll also see how multilevel inheritance...
Is the logic broken again because of the changes? We tell you how to set up connections once and not worry anymoreRead more
Hello everyone We continue to improve the user-friendliness of our application. Everyone's favorite markdown template file, a faithful assistant in...
Due to a trivial typo in the type, the engine simply loses sight of the character. We tell you how enumerations help to restore order and avoid...
Why waste time duplicating code when you can just fill out a convenient form and get a new character?Read more
Give each field a real type so its value behaves predictably and is validated - string, text, number, integer, and checkbox (boolean). A typed value...
Are you always at war with the fact that some data is written in the dock, and the engine sees completely different ones? We tell you how a single...
Are you always at war with the fact that some data is written in the dock, and the engine sees completely different ones? We tell you how a single...
Where are your characters' enemies located? One collection stores each character as a structured game object that can be sorted, duplicated, and...
How one simple life hack will simplify your work on the gameRead more
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