First OpenGEX-support ( alpha ) in Asset-Importer-Library
in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports:Node hierarchiesStatic...
Member since Nov 2002
in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports:Node hierarchiesStatic...
I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working...
I am happy to announce the Asset Importer Library 3.1.1. release. You can find the source on github:...
Just if anyone is interested in: I moved the ZFXCE2-repository from SourceForge to Github. You can find it here:...
Hi all,I am very proud to announce our new 3.0 release of the Assimp Importer Library:And here are the release notes:New export interface similar to...
I am really glad to announce that the Asset-Importer-Library version 3.0 was released last week. Currently only a Source-Only package is available....
Hi,I will move the detailed blog-posts regarding projects I am involved onto my own website: www.KimKulling.de . If their are any big new I will try...
[font="arial"][size="2"][font="arial, sans-serif"][size="2"]I finished the first approach to import assets in a separate loader task and I was able...
Hi,just a short update from the Asset-Importer-Library. We are now part of the Debian-installation. Currently we are not part of the stable release,...
I wans't able to update this user-jornal the last couple of weeks, sorry. Currently I am in educational holiday for three months and my daughter...
[font="arial, sans-serif"][size="2"]After getting a lot of questions about the [size="2"]Assimp-animation format offered Smasherprog wrote a simple...
After having the first vacation with our little daugther in Stuttgart ( Germany ) I restarted my work on the ZFXCE2 render-subsystem. I tried to...
The team of the ZFXCE2-team ( me ) mode soe progress:I implemented a first initial version of the render-driver. The driver will run in a separate...
I made the initial commit of the ZFX-Community-Engine version 2. It conatins the new basic architecture of the ZFXCE2. It is really simple and use...
After fighting against a lot of fatal design issues I made in the first version of the ZFX-Community-Engine I started the ZFXCE2-Project. This is...
Hi,I have delivered my first prototype of the GUI-picking for the ZFXCE. Currentl you can only pick buttons and you only will get a short message in...
Hi,After writing the developer-weblog of the ZFX-Community-Engin at the sourceforge-website I descided to move it to Gamedev. Hopefully we will find...
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