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Knarkles's Blog

Member since Aug 2000

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Help needed

Help needed

While PyEigen 0.2 is mostly ready for release, I'm stuck on weird problems with GCC on both Windows (MinGW) and Linux. PyEigen compiles fine on...

· 1.7k · 1
PyEigen 0.2 feature complete

PyEigen 0.2 feature complete

After a couple of weeks of hiatus, the 0.2 release of PyEigen is now feature complete. What's left is some testing and documentation, then release. I...

· 1.6k
PyEigen 0.2 teaser

PyEigen 0.2 teaser

I just want to assure everyone that development of PyEigen didn't stop at the 0.1 release and I've put many hours into the next release already. I...

· 2.6k
PyEigen 0.1 released

PyEigen 0.1 released

PyEigen 0.1 has finally been released! See the (still) very limited blog page, grab it at the Python Package Index and get involved at the Launchpad...

· 2.2k · 2
PyEigen progress

PyEigen progress

Development of PyEigen is going really well. All the features I want for a 0.1 release are basically done and there's just testing and documentation...

· 2.2k
More types and results

More types and results

I implemented some new types for PyEigen, including a 4x4 matrix class and benchmarks for it. Same methods as last time, but quite different...

· 1.4k
Surprising results

Surprising results

I did some preliminary benchmarking today and got very interesting results. I have only wrapped a 3D vector class so far, so I tested a couple of...

· 2.4k
PyEigen

PyEigen

Oops, looks like my GDNet+ subscription ended without me noticing. I'm back now.Anyway, I have a new project called PyEigen, a wrapper for the C++...

· 2.4k
Stealth prototyping

Stealth prototyping

Yes, I know, I have been quiet on this blog for over half a year now. That doesn't mean I'm dead; quite the opposite, since I have been really busy...

· 1.8k
Work!

Work!

My latest excuse for not getting anything done on Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn't...

· 2.4k · 4
New city, new portfolio

New city, new portfolio

I have succesfully moved to Helsinki, though the apartment is of course still a mess. While organizing the apartment, I also decided to reorganize my...

· 1k · 2
Sampling some C++

Sampling some C++

Since I have the job interview on Thursday, I decided to brush up my rusty C++ skills and make a quick work sample while at it, as I haven't really...

· 950+
Moving on

Moving on

I haven't updated for a while again. Let's get gamedev news out of the way first. I haven't worked on Artillery Brawl for a couple of weeks; instead,...

· 950+
Good news, bad news

Good news, bad news

The good news is, suddenly I got a whole lot more free time for game development.The bad news is, I don't have a job anymore (yay for the economic...

· 900+ · 1
Triggering (explosive) payloads

Triggering (explosive) payloads

As part of my effort to integrate Lepton for particle effects, I have been implementing a system of triggers and payloads to make projectiles more...

· 1.1k
Lepton

Lepton

Remember when I said "if I don't hit any further roadblocks", I would add particle effects to Artillery Brawl this week? Well, guess what...The bad...

· 1k
Quickie

Quickie

Just a quick update... I have been fixing all the stuff that was broken since the change to multi-part units and then some, and everything should be...

· 900+
Last of 2008

Last of 2008

I just wrote my last lines of Python for this year. I haven't got to particle explosions (I'm going to try lepton for those) or other interesting...

· 850+
Holiday coding

Holiday coding

As promised (to myself and readers), I have continued game development during the holidays. Not much, mind you, I've mostly been enjoying the chance...

· 950+
Business as usual

Business as usual

I'm back to GDNet! While being busy with studies, I let my GDNet+ account expire and hardly updated my blog... But both have changed now! I'm still...

· 950+