Help needed
While PyEigen 0.2 is mostly ready for release, I'm stuck on weird problems with GCC on both Windows (MinGW) and Linux. PyEigen compiles fine on...
While PyEigen 0.2 is mostly ready for release, I'm stuck on weird problems with GCC on both Windows (MinGW) and Linux. PyEigen compiles fine on...
After a couple of weeks of hiatus, the 0.2 release of PyEigen is now feature complete. What's left is some testing and documentation, then release. I...
I just want to assure everyone that development of PyEigen didn't stop at the 0.1 release and I've put many hours into the next release already. I...
PyEigen 0.1 has finally been released! See the (still) very limited blog page, grab it at the Python Package Index and get involved at the Launchpad...
Development of PyEigen is going really well. All the features I want for a 0.1 release are basically done and there's just testing and documentation...
I implemented some new types for PyEigen, including a 4x4 matrix class and benchmarks for it. Same methods as last time, but quite different...
I did some preliminary benchmarking today and got very interesting results. I have only wrapped a 3D vector class so far, so I tested a couple of...
Oops, looks like my GDNet+ subscription ended without me noticing. I'm back now.Anyway, I have a new project called PyEigen, a wrapper for the C++...
Yes, I know, I have been quiet on this blog for over half a year now. That doesn't mean I'm dead; quite the opposite, since I have been really busy...
My latest excuse for not getting anything done on Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn't...
I have succesfully moved to Helsinki, though the apartment is of course still a mess. While organizing the apartment, I also decided to reorganize my...
Since I have the job interview on Thursday, I decided to brush up my rusty C++ skills and make a quick work sample while at it, as I haven't really...
I haven't updated for a while again. Let's get gamedev news out of the way first. I haven't worked on Artillery Brawl for a couple of weeks; instead,...
The good news is, suddenly I got a whole lot more free time for game development.The bad news is, I don't have a job anymore (yay for the economic...
As part of my effort to integrate Lepton for particle effects, I have been implementing a system of triggers and payloads to make projectiles more...
Remember when I said "if I don't hit any further roadblocks", I would add particle effects to Artillery Brawl this week? Well, guess what...The bad...
Just a quick update... I have been fixing all the stuff that was broken since the change to multi-part units and then some, and everything should be...
I just wrote my last lines of Python for this year. I haven't got to particle explosions (I'm going to try lepton for those) or other interesting...
As promised (to myself and readers), I have continued game development during the holidays. Not much, mind you, I've mostly been enjoying the chance...
I'm back to GDNet! While being busy with studies, I let my GDNet+ account expire and hardly updated my blog... But both have changed now! I'm still...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more