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KrisWolfe's Blog

Member since Mar 2019

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Refactor and Polish

Refactor and Polish

This week has been has just been refactoring and cleaning up the code, finding more efficient ways to do things. All the bugs I've found I've crushed...

· 3k
Communicator up and running

Communicator up and running

Hey all, I just got my communicator working. It's not glamorous art, but it's good placeholder for now. I have 4 counselor robots for the 4 pillars...

· 2.4k
Combat System in place

Combat System in place

Hello World! This weekend met the completion of a goal I thought might take a month or so. I used Unity's ECS system to get about 10k enemies march...

· 3.2k
Research Screen Complete

Research Screen Complete

I honestly thought this would take me all weekend. But here we are. New button the tool bar. Research! Not much to look at the moment. We have faded...

· 2.6k
Still alive, still deving

Still alive, still deving

Hi All, It's been awhile, but progress has been moving forward. My navigation screen is complete: I wanted to try and do something different than...

· 3.7k
Coding a Mission System

Coding a Mission System

I finished a dialogue system so that it will take any number of dialogue sentences that require a button press to move to the next sentence, then can...

· 3.6k
Creating a dialogue system

Creating a dialogue system

This week I wanted to start working on story elements. I decided to create a system for any game I make where I can easily navigate a dialogue...

· 3.6k
A bit of a sidestep

A bit of a sidestep

So, normally I tell myself "focus focus focus" and work on this game I'm making. But I'm starting to think I bit off more than I can chew. Which,...

· 2.6k
A working game

A working game

Huge milestone passed just now. I have the barebones of a game, finally. I started this journey in March, with literally no knowledge of C# or Unity,...

· 2.9k
Testing out Generics

Testing out Generics

Hello world. Been a few weeks. I've been exhausted. I got a new promotion at work along with a move to a new apartment. I have begun worrying about...

· 2.9k
Quick Update: At a wall

Quick Update: At a wall

So I have the economy running and graphs are up and showing me that I have a bunch of bugs in my economy code. Some goods are being bought but others...

· 1.9k
Refactoring and Polish

Refactoring and Polish

So the time has come...I need to polish the UI and user experience. I finished up the economy and I'm pretty happy with it. It seems stable. I...

· 2k
I changed my mind. Licenses.

I changed my mind. Licenses.

This weekend I probably put in around 20 hours with my economy code. I ripped up everything and slowly rebuilt it in a new class, transferring over...

· 2.3k
Differentiating NPC and Player agents

Differentiating NPC and Player agents

The refactoring of the market code is trucking along. I've learned so much about C# and programming since I first wrote it, and my design has changed...

· 2.1k
Refactoring the Economy

Refactoring the Economy

The data model merge took place. I broke the code and then rebuilt it. This is actually more fun than I imagined. So, now I'm working on refactoring...

· 2.1k
Moving on to clear my mind

Moving on to clear my mind

The iteration is going well with the tree. I have the bottom layer finished. I can now drag and drop low level employees into the tree and it grows,...

· 1.9k
Solving the tree problem

Solving the tree problem

So, I think I've designed a possible solution to my tree problem. First off, I really like C#. My background when I was young was C++, and learning...

· 2.1k
Recursive thinking

Recursive thinking

Recursive programming is tough, but oh so rewarding. After 2 days of trying to figure out this thing is going to take shape, I've done it: A...

· 2.2k
One small step in algorithms

One small step in algorithms

So, from my last update, I got most of it working. Using 3 interfaces, I have the CEO of a company being created, and all the idle employees being...

· 2.7k