UI/UX Artist: Statuses, Statuses Everywhere
Hi all, this is your UI/UX Artist Paul. Given the craziness of the holidays I have a small update. Introducing the Universal Status icon. There are a...
Member since Feb 2018
Hi all, this is your UI/UX Artist Paul. Given the craziness of the holidays I have a small update. Introducing the Universal Status icon. There are a...
Hi all. This is the UI/UX Artist Paul. This week I have a few new cursors to showcase. The first set are new additions to the Sim Screen aka the...
Hey everyone! It's Jorden! You read the title so, yeah, we're working on a new release trailer for the game. It's not out at this moment, but it's...
Hello all! This is your UI/UX Artist Paul. This week I have updates to the Multiplayer Lobby. As before, not much to say as to show. Here are the...
Hello all. This is your UI/UX Artist again. This week I have some updates to the Nav Screen! This screen is recieving heavy attention under the hood...
Hello all! The ongoing progress with the graphical overhaul ...progresses? This time around I have the facelift of the Quick Designer! As last time,...
Hello all. This is your UI/UX Artist Paul. The progress with the screen overhaul chugs on.There isn't so much to talk about as there is to show....
Hello! Jorden here with the latest on Rank: Warmaster's writing projects. The first draft of the second tutorial is almost completely finished. I've...
Hi all. This is your UI/UX Artist Paul here continuing the ongoing progress of the various Screen uplifting. The above image shows one of the primary...
Hey, it's Jorden again! As I indicated in my last couple of posts, the pregenerated corporations were all written months ago, before the Indiegogo...
Here I am once again with our final pregenerated corporation. I originally wrote these because it was a suggestion of the marketing firm we worked...
Original post blogged on Rank: Warmaster Dev Blog.Read more
The graphical overhaul of the remaining screens continues. There's not much to say here, as these improvements are visual. This is the "old" Research...
I totally almost forgot to write this! Hi everyone, you read the title so you know who it is and I'm here with our penultimate pregenerated...
Hey everyone! Jorden again, need you to stop judging me for being a little inconsistent with exactly which Monday's I'm posting on because I've...
Hi everyone. This is your UI/UX Artist Paul here. This week I'm covering a more in-depth look at the aesthetic direction of Rank: Warmaster! We've...
Hi everyone. This is the UI/UX Artist Paul again. The Self-Damage Screen is almost complete! For this week I'm going to show how I've converted the...
Hi everyone. This is Paul, your UI/UX Artist. Things have been rather distracting in my personal life. I'm actually in the process of moving! Things...
Hi, it's Jorden again. Here's the description for our first pregenerated empire: Sherwood Industries. Founded in 2061 Sherwood Industries quickly...
Hello, we’ve been working on the game for quite some time, and we still know there is a LOT to go. We thought it would be good to see what we...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more