Skip to main content
GameDev.net gamedev.net

Lyost's Blog

Member since Aug 2003

All Posts

Cleanup work

Cleanup work

There were two main pieces of cleanup work that I wanted to take care of in my Direct3D12 framework. The first was to break apart the LoadContent...

· 5.3k
Stream Output Addendum

Stream Output Addendum

Shortly after I posted my previous dev journal entry, I got a direct message asking how I determined the number of vertices that the stream output...

· 4.6k
Adding MSAA and stream output support

Adding MSAA and stream output support

Since my last entry I've added support for more of Direct3D12's features to my framework, which are: Cube and cube array textures. The implementation...

· 5.8k · 2
Switching to committed resources

Switching to committed resources

Just a minor update from my previous post. I've updated my D3D12 framework () to use committed instead of placed resources, along with centralizing...

· 4.3k
Playing with Direct3D12

Playing with Direct3D12

It's been quite some time since I last posted here, despite reading some of the forums regularly. For this post I've gotten my work-in-progress...

· 8.7k · 1
D3D11 Framework Update

D3D11 Framework Update

While there is still plenty of work to do on my d3d11 framework, I thought I'd post an update on the current status. For what's currently in...

· 4.9k · 1
Public header generation

Public header generation

In the course of expanding and fixing the D3D11 framework from my previous journal entry, I've found that there are types and functions that I want...

· 3.2k
XNA Game Complete

XNA Game Complete

[heading]Summary[/heading]The primary goals of my tank game project were: to learn about the XNA framework, and create a feature complete game. I...

· 3.3k · 2
Mesh's Matrix

Mesh's Matrix

[heading]Model Processing[/heading]While working on a model processor to determine the bounds of a model, I noticed something odd. The min/max were...

· 2.5k · 2
My Search for Pitch and Roll

My Search for Pitch and Roll

[heading]Intro[/heading]Don't let the title deceive you, this is not a simple rotation case. This is the subject that I've spent more time on than...

· 2.1k
Shooting and Hit Detection

Shooting and Hit Detection

Since my plan for the tank game was to be a quick game to develop[sup]1[/sup], I decided to just do hit-scan weapons instead of actually generating a...

· 3.1k · 2
Starting with XNA

Starting with XNA

[subheading]Normal Mapping[/subheading]After reading and going through the code in "Learning XNA 4.0" by Aaron Reed, I created a few minor test...

· 2.2k
Intro

Intro

[subheading]About me[/subheading]I am a software engineer who graduated from UNH back in 2005 with a BS in CS. By day I'm a software engineer working...

· 1.7k