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Mike.Popoloski's Blog

Member since Jun 2004

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New Blog

New Blog

So I finished setting up my new website / blog and added a bunch of my old posts from here. Check it out and give me some feedback on the styling and...

· 2.4k
Exodus of the Faithful

Exodus of the Faithful

I went and got myself a blog set up on an externally hosted site: http://www.popoloski.com. Why, might you ask? Read on.I've found that my usage of...

· 3.4k · 7
Demystifying SSE Move Instructions

Demystifying SSE Move Instructions

[size="4"]IntroductionI've been doing a lot of work with SSE-related instructions lately, and finally got fed up with the myriad of move instructions...

· 32.4k · 5
Progress Update

Progress Update

It's been a while since I've posted here, but progress has moved forward steadily since starting work on the Mono runtime. As indicated a few weeks...

· 2k
Start of Project

Start of Project

My proposal to work on the Mono runtime was accepted for the Google Summer of Code program, so I'll be spending some time on that this summer. The...

· 2k · 1
New Job

New Job

So it's official now. I'm heading out to Seattle this May to work on Guild Wars 2 at ArenaNet. Should be fun, and a good chance to get my name on a...

· 2.6k · 3
Language Builder IDE

Language Builder IDE

A few months back I detailed my work on an HLSL plugin for Visual Studio that would add syntax highlighting and IntelliSense support. I had to take a...

· 4.1k · 4
The Downward Spiral

The Downward Spiral

Reading the community journals these days is a disheartening task of shoveling through the mud and the muck to find rare gems. As the layers of filth...

· 3.5k · 18
Job Interviews

Job Interviews

So I recently went for job interviews at both ArenaNet and Microsoft. I'm really excited about both positions, and I think the interviews went well,...

· 1.9k · 2
HLSL Language Service

HLSL Language Service

I was playing around with prettyprint and extending it to colorize HLSL source for my tutorial web pages, and I got to thinking that Visual Studio...

· 6.3k · 11
SlimDX Direct3D 11 Tutorials

SlimDX Direct3D 11 Tutorials

I was a bit bored this weekend, so I started work on a few tutorials. I'm looking for feedback before I link them into the main site:Basic...

· 2.5k · 1
PIX Managed x64

PIX Managed x64

PIX is a great tool for profiling and debugging Direct3D applications. A lot of developers swear by it. There is slight problem though: the 64-bit...

· 2.3k · 1
Quiz Answers

Quiz Answers

This post contains the answers to my C# quiz. If you haven't taken it yet, go do so now.First, I need to say that the point of these types of quizzes...

· 2.2k · 1
C# Quiz

C# Quiz

In the spirit of Washu's C++ quizzes, I've decided to try a few based on C#. While not as heinous as C++, C# still has plenty of little quirks to...

· 3.4k · 4
Matrix Projection Poll

Matrix Projection Poll

Currently in SlimDX our Matrix class exposes a large set of methods to create projection matrices. This closely mirrors the methods provided by D3DX,...

· 1.9k · 4
I'm all growed up

I'm all growed up

There's no doubt about it, SlimDX has finally caught up to DirectX in terms of features. Sure, there are still little things here and there, but for...

· 1.6k · 4
Thread Apartment States

Thread Apartment States

Most anyone who's written a windows application in .NET has seen the funny [STAThread] attribute adorning their Main function. The more curious of...

· 1.5k
GDNet+

GDNet+

Whew, I was without GDNet+ coverage for a few hours there. A few hours of agony that is. Thankfully, it was a problem easily fixed by throwing money...

· 1.3k · 1
Math Performance

Math Performance

Ever since things settled down in SlimDX, we've been turning our attention outward towards new projects that we've been naming by humorously tacking...

· 1.6k · 2