Rasterizer Project - Part: BASIC_END
Hello folks lets continue working on this rasterizer, lets get the rasterization going and then were putting this project on hold for a while. I will...
Member since Apr 2026
Hello folks lets continue working on this rasterizer, lets get the rasterization going and then were putting this project on hold for a while. I will...
Okay so its time to define our model class both its .h file and cpp file. Lets start with the .h file.First lets define a vector list made of of...
So lets create a geomtry.h so we can actually calculate the 3d math we need for our rasterizer to work.Lets start with this struct. This is ofcourse...
Hello there beautiful people, lets continue on this rasterizer.So now we want to draw lines between points inside of our image. How do we do this?...
Were making a Rasterizer folks, exciting really. I would like to credit: I will be using these resources in my journey in making this...
So far weve only been using a cube and thats not very exciting is it. We probably want to expand beyond this cube if we want to make more impressive...
Light Casters:So lets maek some different light sources, different types of light behave differently. Some lightsources are super far away but super...
Materials:Were talking about materials in this chapter. So essentially a material is a collection of data that determines how light should bounce of...
So color:Color is light that bounces from an object right into your eyeballs. The object absorbs some rays and then what bounces of is the color you...
So here were using GLM for our vector math, I am not going to go into detail around vector math nor how this works because honestly I can not explain...
Hi this is my previous Learning OpenGL devlog that I am now posting here on this website! Theres probably numerous innaccuracies but hey, its a...
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