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Omegavolt's Blog

Member since Jan 2005

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Another absence?!?!

Another absence?!?!

For shame, Omegavolt. FOR SHAME!Yep, I was out for a bit there but for good reason. After having to ask for help with the isometric WASD movement for...

· 1.5k
Moving right along...

Moving right along...

I was able to figure out the isometric WASD movement finally, but it involved quite a bit of seemingly simplistic code and the results werent exactly...

· 1.4k · 3
Well crap.

Well crap.

Since Im not dedicated enough to master C++ in my basement on my own for this game, Ive opted for GLBasic. The reason for this is that: 1) its easy...

· 1.8k · 2
Roadmap complete!

Roadmap complete!

Just finished up my To Do list. Its all of the portions I can think of for right now. If anything is left out, Im sure it will come up during the...

· 1.6k · 2
How to start?

How to start?

The latest thing I've begun to worry about is how the game will start. I intend not to have any NPCs at all, which might make it difficult for the...

· 1.5k · 2
Have I got it right this time?

Have I got it right this time?

Well, having never made a game on my own, I was doomed to make some mistakes along the way. The first was wanting to use a game maker to make the...

· 950+ · 2
Many changes to the design.  Most good! :D

Many changes to the design. Most good! :D

Having returned refreshed and ready to hop into the project (I actually did a lot while home and opted to not let the project stress me out so much),...

· 1k
Now the grunt work begins...

Now the grunt work begins...

Now that Ive made my final decision on what to do with this game and having all of my design docs standing by, I am finally ready to proceed. But...

· 1k · 2
Grasping for straws.

Grasping for straws.

It seems now that GM is not the creator to do this with. While GMs flexibility allows us to create a working online RPG, we arent sure its the best...

· 1.5k · 1
For better or worse...

For better or worse...

Ive added a team member.Not sure what sort of issues, if any, will arise with someone else adding ideas. I think of it as a double edged sword, much...

· 900+
Im back... with worries.

Im back... with worries.

My time away from this project has given me a chance to look it over and micro-inspect it for problems. Never a good idea. Not for me anyway. Im...

· 900+ · 2
Defense - Redefined.

Defense - Redefined.

While programming the timer for battles last night, I realized that if I made it so that defending took a set amount of time(which I had made quite...

· 900+
I need my nighttime.

I need my nighttime.

Well this weekend turned out to be a bust. The spouse decided to work every morning on the days I had off, so I had to go to bed early to get the...

· 850+
Coding has begun!

Coding has begun!

Today I began outlining the variables I would be needing for the battle system. Theres going to be a lot of them. A whole lot. It makes me wonder if...

· 850+
Weapons List Alpha

Weapons List Alpha

I threw together this list of weapons over the weekend. Just the basics for now, until I can build the battle system. Feel free to call foul on my...

· 900+ · 1
GameMaker is registered!

GameMaker is registered!

Today, I coughed up 20 duckets for a GM Registration Key. Now, Im fully legit. My first order of business will be to set up the GoldFire.gmd and work...

· 900+
Shoot.  A mistake to fix.

Shoot. A mistake to fix.

I realized something last night while putting together the weapons list with all the stats. According to my original Defense to Attack Matrix,...

· 900+
Gold Fire Battle System

Gold Fire Battle System

I finally worked out a battle system for Gold Fire. Ive always wanted to have a battle system similar to X-Com, since its my favorite game of all...

· 900+
Status of the apparatus!

Status of the apparatus!

Now that the introduction is out of the way, Ill put up a background of my game.Name: Gold FireType: Single Player RPGSetting: FantasyGraphics: 2D...

· 950+ · 5