Another absence?!?!
For shame, Omegavolt. FOR SHAME!Yep, I was out for a bit there but for good reason. After having to ask for help with the isometric WASD movement for...
For shame, Omegavolt. FOR SHAME!Yep, I was out for a bit there but for good reason. After having to ask for help with the isometric WASD movement for...
I was able to figure out the isometric WASD movement finally, but it involved quite a bit of seemingly simplistic code and the results werent exactly...
Since Im not dedicated enough to master C++ in my basement on my own for this game, Ive opted for GLBasic. The reason for this is that: 1) its easy...
Just finished up my To Do list. Its all of the portions I can think of for right now. If anything is left out, Im sure it will come up during the...
The latest thing I've begun to worry about is how the game will start. I intend not to have any NPCs at all, which might make it difficult for the...
Well, having never made a game on my own, I was doomed to make some mistakes along the way. The first was wanting to use a game maker to make the...
Having returned refreshed and ready to hop into the project (I actually did a lot while home and opted to not let the project stress me out so much),...
Now that Ive made my final decision on what to do with this game and having all of my design docs standing by, I am finally ready to proceed. But...
My new partner rarely communicates with me, other than to tell me that the features we want to have in this game will be next to impossible to code...
It seems now that GM is not the creator to do this with. While GMs flexibility allows us to create a working online RPG, we arent sure its the best...
Ive added a team member.Not sure what sort of issues, if any, will arise with someone else adding ideas. I think of it as a double edged sword, much...
My time away from this project has given me a chance to look it over and micro-inspect it for problems. Never a good idea. Not for me anyway. Im...
While programming the timer for battles last night, I realized that if I made it so that defending took a set amount of time(which I had made quite...
Well this weekend turned out to be a bust. The spouse decided to work every morning on the days I had off, so I had to go to bed early to get the...
Today I began outlining the variables I would be needing for the battle system. Theres going to be a lot of them. A whole lot. It makes me wonder if...
I threw together this list of weapons over the weekend. Just the basics for now, until I can build the battle system. Feel free to call foul on my...
Today, I coughed up 20 duckets for a GM Registration Key. Now, Im fully legit. My first order of business will be to set up the GoldFire.gmd and work...
I realized something last night while putting together the weapons list with all the stats. According to my original Defense to Attack Matrix,...
I finally worked out a battle system for Gold Fire. Ive always wanted to have a battle system similar to X-Com, since its my favorite game of all...
Now that the introduction is out of the way, Ill put up a background of my game.Name: Gold FireType: Single Player RPGSetting: FantasyGraphics: 2D...
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