Hibotchi, the real-time card-slinger, 1.0 Trailer Release
Hibotchi is available for Web on Itch at https://onygox.itch.io/hibotchi and for Android on Google Play at...
Member since Mar 2019
Hibotchi is available for Web on Itch at https://onygox.itch.io/hibotchi and for Android on Google Play at...
This update features the very last implementation on Hibotchi's "to-do" list; a visual history of gauntlet attempts that the player has undergone....
I published Hibotchi's first playable prototype one year ago today. As celebration, I've prepared a thirty-second gif that encapsulates all progress...
Hi there gamedev community, it's time for another Hibotchi update! This one is all about player progression. The more you play, the more cards you...
Hi all, it's been a couple of months since the last major launch - quite a difference from the usual month between launches. I've been making...
For the past month or so, I've been working on and off on this project. In addition to fixing bugs and refactoring code, I've improved some ease of...
In addition to publicizing the mobile release of Hibotchi, this update features a method of saving and loading in the middle of Gauntlet...
It's been about a month since my last update, and I've been working hard on fixing bugs, refactoring code, and improving optimization. In addition to...
Hi all,I hope you are all staying safe in isolation, and keeping yourselves busy during these trying times.I recently spent some time adding Unity's...
This update was focused on making behind-the-scenes functionality more apparent to players, so they can better understand how these in-game systems...
The next big update to Hibotchi changes up the UI to add a "history" panel and a "number of similar cards" number on cards, as well as an "order...
Garnishes are new optional objectives to complete while finishing orders. They appear next to a customer's order and display what they want you to do...
Taking inspiration from Overcooked!, customers now get impatient and leave after a while.12-03-2019:Added Customer Timers.• Customers will leave...
Happy 2020!I updated the method of creating and loading levels in order to minimize lines of code and maximize performance efficiency.Rather than...
Now, I know people don't generally read tutorials, but I took it upon myself to create a time-based one for my game prototype. Complete Changelog for...
Added new card effects and hazards! • Add New Food spawns another food at the top of the stovetop. • Change Food Type changes the type of food that's...
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