Devblog #40: Geometry grass, Random island placement
Geometry grass solutionDOMEN KONESKI A couple of weeks ago I showed some early samples of rendering grass on the GPU by using geometry shaders. Fresh...
Member since Jul 2016
Geometry grass solutionDOMEN KONESKI A couple of weeks ago I showed some early samples of rendering grass on the GPU by using geometry shaders. Fresh...
Player PanelDOMEN KONESKI I’ve implemented a system where adding new types of armor and skins is now easy. All you have to do is add appropriate...
Player PanelDOMEN KONESKI Player panel is now fully implemented and ready to be taken further. It serves as an indicator how well you are doing. It’s...
Timelapse #5: Digital painting of islands and skiesMITO HORVAT With the whole world being redesigned, the floating islands that are in current state...
CompanionANDREJ KREBS I started making the player’s companion based on Mito’s design sketches. This will be a small floating robot, that will follow...
New Inventory Interface FrameworkDOMEN KONESKI I established a new inventory interface framework by writing a new logical layer on top of the current...
Riverbanks, Trees, Floating stonesDOMEN KONESKI, ANDREJ KREBS Riverbanks Riverbanks and (under)water are now filled up with more content such as...
Dev Stream #05: DeepEnd submarineANDREJ KREBS, MITO HORVAT The underwater scenery in Floatlands will be huge, you will need an efficient way to...
Dev stream #04: Underwater sceneryANDREJ KREBS, MITO HORVAT This time Mito and Andrej joined forces and created Underwater scenery. A proof of...
New World - world changes and improvementsDOMEN KONESKI I was very skeptical about New World and changing the current world of Floatlands. The world...
Preparing for SGC - Slovenian Games ConferenceDOMEN KONESKI We have been preparing for an upcoming conference SGC – Slovenian Game Conference which...
Our first live Twitch streamDOMEN KONESKI Me and Andrej have done our first live stream, explaining some core mechanics of Floatlands while...
Spartan & Roman skins I started this week by preparing a broken model of the dropship, so the players will be able to blow them up spectacularly and...
World map I’ve been working on a new ‘feature’ for the game – World Map. With this I have removed our initial idea of compass since you can now use...
Ideas for armour sets & jetpacks I made a couple of different concept sketches for the armor sets that I mentioned in the previous blog post. From...
Scouting drone This week was intense, because there was no right way to make a mining drone beautifully stabilize after being hit. Finally we decided...
UI: character menu & build mode panel Continuing with the UI, I have decided to implement a brand new character menu that includes all the player...
Time for a new video? Sure is! It’s time to produce a new dev update in video format, introducing new Electricity system, Humans of Floatlands,...
Vendors We are currently adding NPCs that are going to be roaming around the villages in Floatlands. They will be of a friendly kind until you attack...
[color=#000000][font=arial]Procedural grass level of detail[/font][/color][color=#000000][font=arial]The world outlook from farther distance kind of...
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