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Ph4nt0m

Ph4nt0m's Blog

Member since Jul 2016

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Devblog #39: Submarine, helicopter, armor

Devblog #39: Submarine, helicopter, armor

Player PanelDOMEN KONESKI I’ve implemented a system where adding new types of armor and skins is now easy. All you have to do is add appropriate...

· 2.6k
Devblog #36: UI, Terrain, Companions

Devblog #36: UI, Terrain, Companions

CompanionANDREJ KREBS I started making the player’s companion based on Mito’s design sketches. This will be a small floating robot, that will follow...

· 3.7k · 1
Devblog #32: Underwater

Devblog #32: Underwater

Dev stream #04: Underwater sceneryANDREJ KREBS, MITO HORVAT This time Mito and Andrej joined forces and created Underwater scenery. A proof of...

· 2.8k
Devblog #31: New world

Devblog #31: New world

New World - world changes and improvementsDOMEN KONESKI I was very skeptical about New World and changing the current world of Floatlands. The world...

· 2.7k · 1
Weekly update #29: First Twitch stream

Weekly update #29: First Twitch stream

Our first live Twitch streamDOMEN KONESKI Me and Andrej have done our first live stream, explaining some core mechanics of Floatlands while...

· 1.9k
Weekly update #28

Weekly update #28

Spartan & Roman skins I started this week by preparing a broken model of the dropship, so the players will be able to blow them up spectacularly and...

· 1.9k
Weekly update #27

Weekly update #27

World map I’ve been working on a new ‘feature’ for the game – World Map. With this I have removed our initial idea of compass since you can now use...

· 2.4k
Weekly update #26

Weekly update #26

Ideas for armour sets & jetpacks I made a couple of different concept sketches for the armor sets that I mentioned in the previous blog post. From...

· 2.3k
Weekly update #25

Weekly update #25

Scouting drone This week was intense, because there was no right way to make a mining drone beautifully stabilize after being hit. Finally we decided...

· 1.9k
Weekly update #24

Weekly update #24

UI: character menu & build mode panel Continuing with the UI, I have decided to implement a brand new character menu that includes all the player...

· 2.8k · 1
Weekly update #23

Weekly update #23

Time for a new video? Sure is! It’s time to produce a new dev update in video format, introducing new Electricity system, Humans of Floatlands,...

· 2.1k
Weekly update #22

Weekly update #22

Vendors We are currently adding NPCs that are going to be roaming around the villages in Floatlands. They will be of a friendly kind until you attack...

· 2.8k · 2
Weekly update #21

Weekly update #21

[color=#000000][font=arial]Procedural grass level of detail[/font][/color][color=#000000][font=arial]The world outlook from farther distance kind of...

· 2.5k · 3