Fully Featured Custom Build Targets in Visual C++
A few days ago I was setting up a new resource build pipeline for our games, and wanted to integrate the build directly in Visual Studio. The goal...
Member since Jul 2001
A few days ago I was setting up a new resource build pipeline for our games, and wanted to integrate the build directly in Visual Studio. The goal...
V3 build pictured, but the V4 upgrades are all internal to the pad.If you’re unfamiliar with my DanceForce work or the previous versions, please read...
This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See...
I’m about to start a series of blog posts called Games Look Bad. Before I start throwing stones from my glass house over here, I wanted to offer an...
Today, we’re going to talk about how to configure a MIDI controller to act as a debugging aid for a game – or any software development project. Why a...
It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark...
I’m planning to review this camera properly at some point, but for the time being, I wanted to do a simple test of what the parameters of EVF lag and...
I was digging through my Ventspace post drafts, and I found this writeup that I apparently decided not to post. It was written in March of 2012, a...
Some of you are probably working on Retina support and performance for your OpenGL based game for iOS devices. If you’re like us, you’re probably...
I’d hoped to write up a nice post for this, but unfortunately I haven’t had much time lately. Releasing a game, it turns out, is not at all relaxing....
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing....
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App...
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App...
I’ve been in the process of building and testing a new machine using Intel’s new X99 platform. This platform, combined with the new Haswell-E series...
It’s good to review the fundamentals sometimes. Written in 1995 and often forgotten: A Pixel Is Not A Little Square. View the full article
It's been a long time since I've written anything, so I thought I'd drop off a quick update. I was in San Francisco last week for a very interesting...
FREE! We've made Slug Bugs free for a limited time. Why wouldn't you try it now?I've been quiet for a very long time now, and this is why. We've just...
I've used Subversion for a long time, even CVS before that. Recently there's a lot of momentum behind moving away from Subversion to a distributed...
I am sitting now at the AI Roundtable, between Mike Lewis and Dave Mark. These guys were part of the crew running the full AI summit, which I...
Waiting right now for Christina Coffin's talk on SPU based deferred shading in Battlefield 3. I hear they use DX11 compute shader heavily on the PC...
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