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RetroactiveFort

RetroactiveFort's Blog

Member since Nov 2021

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How to handle Fake/Bad offers as a Developer

How to handle Fake/Bad offers as a Developer

IntroductionI have developed and published games for a few years now and as a developer and publisher I get bullshit in my inbox all the time. From...

· 81.6k · 3
Freja devblog and late happy new year

Freja devblog and late happy new year

Happy late new year!Where do we stand with Freja right now?Since the last update, several improvements have been made. A new enemy has been...

· 3.6k
How Freja came to be

How Freja came to be

We have talked about trauma and if we think facing it head on or living in ignorance is better. The discussion came from another game we played that...

· 3.7k
Interballistic Symphony releasing soon

Interballistic Symphony releasing soon

A musical, fast-paced indie game all about speed and swift thinking. Navigate through tricky environments, use powerups to your advantage, push your...

· 2.8k
A Shaman's Ballard, getting ready for release

A Shaman's Ballard, getting ready for release

Hello!It has been pretty much exactly a year since the release of my first commercial game, and now it's almost time for my second game. It will come...

· 12.4k · -1
Creating a new RPG

Creating a new RPG

My first commercial game, Trials of Proelium, has been out for some time and is doing alright. Currently on a 75% sale on Steam if you wish to check...

· 13.7k · 2
Releasing my first game - Aftermath

Releasing my first game - Aftermath

I released my first commercial game last week. In this blog I would like to share my thoughts regarding the release and how I felt afterward, going...

· 7.7k
Releasing in December

Releasing in December

Hello!I've been working on my first commercial game for almost a year now. It's an open-world RPG. The planned release date is December 2021, if all...

· 16.8k · 2