Client optimization, configurable minerals
About 'onlinecraft' (working title) MMORG (http://stilker.sknt.ru:3001):On client side i made several JS Workers (multithreading support), which...
Member since Dec 2019
About 'onlinecraft' (working title) MMORG (http://stilker.sknt.ru:3001):On client side i made several JS Workers (multithreading support), which...
I managed to make description and tools for Tree-like generator, based on algorithm similar to “A*”.How it works, you can figure out from screenshot...
Update not so noticeable, but very important - now i support “construction” , game items, which as large as several chunks, and should be checked if...
So, after a several refactoring, i managed to make some serious optimization again.Now only potentially visible chunks generated:form any chunk...
Not so big update, but project now support touch devices (navigation/digging/build), so you can try it out right from your smartphone/tablet (at the...
In shorts, now players can build/digging structures, it`s test feature with some of known issues:1. only few types of blocks could be placed...
At the moment player box is just two sphere one on top of another.Its hard for me to write it from scratch, but it works. We just slip out sphere out...
To be correct, its skinned mesh with just one bone index for each vertex (one or more meshes → only one bone), but its very useful for minecraft like...
So, players now see each other, yes without optimization (all players sends to all) and without ping interpolation but still.Also i made support for...
Heavily optimized (clients chunk creation runs 3+ times fasterHence large visible areaInfinite vertical stair at x=0, z=0, for future usefinally...
Fixed "chunk leaks", made a lot of bug fixes and optimization. Generated construction coming soon.Also i think about utilize feature of unlimited...
Added lighting (any block could emit light up to 16 blocks wide, which propagate between chunks.Next step, stuff generation, like trees
So, some minor at first glance, but very important changes (links as usual: stilker.sknt.ru)Both client and server checks if user can build somewhere...
Today a realize my mistake in render pipeline, i upload vertex buffer each time before render, even content of such buffer does not change (for...
Hello everyone, first of all, excuse me for my english grammar.New video:Eventually i implemented "star dust" , to visualize player moving in case...
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