F is for February..
Bad weather, multi-day power outages, a fun chest cold, and several other excuses led to my recent absence/lack of progress.. Working on getting back...
Member since Sep 2018
Bad weather, multi-day power outages, a fun chest cold, and several other excuses led to my recent absence/lack of progress.. Working on getting back...
Okay, it's been a busy couple of weeks, I've been playing with shaders and retouching meshes and all kinds of fun things. Aiming/Shot Camera is now...
Okay some new/improved things: Mini-Map! Displays player location(direction arrow doesn't point in the "moving" direction yet though..), arena level...
It's been a while since I posted any code.. Here are some handy methods that I've been using frequently in my SlingBots game. Keep in mind, some...
Okay, so major notable changes/updates in this build(mostly untested): Revamped player steering and lots of tweaks to the way the player interacts...
So, I got really close to getting a new build out last night, maybe tonight. If you've played thus far, you've probably noticed there wasn't any...
Been working and reworking a whole lot of things in SlingBot Boarding over the past few days. I've finished up some of the lingering aspects of the...
Look what I can do! Look what I can do! (Imagine some explosion sfx) Oh this is wicked fun! They don't do any "damage" as yet(nothing does...
I should watch what I say.. I think it was yesterday I posted about new animations and how little time it took me because there were only two. And...
So, I finally got tired of the jerky mismatched and borrowed animations I was using for the robots. It actually only took me an hour or two to whip...
The Problem: Generate a method to score the players accuracy in navigating any loaded race course, on uneven terrain. The Data: Courses are recorded...
hahaha! Well, I wasn't able to make myself code very much for a couple of days there, so I'm calling that my weekend for the next little while. Today...
Okay, I was fully intending to be posting about my designs for a dungeon crawler prototype that would serve double duty as the intro for my other...
Well, I fell a little bit short on my goal of a complete game on multiple platforms. But I got a fairly complete game prototype on 1 sorta tricky...
So, I found what I suppose you could call a bug. And it explains why I've been having so much trouble(I have been, btw) tuning the NPCs on the race...
Well, maybe not ALL, but all I can fit into one of my days. UI sprites packed into an atlas, all other materials/textures are correctly instancing...
So, this is the post as it was started, at about 2am last night: Quote I love days where most of the code I work on is unattached to online APIs....
Time for the 3AM Roundup! What was I doing all evening??.. hmm.. So, finally, these RocketBoards are ROCKETBoards! No more put-put'n around on the...
So, it was time I added a form of currency to SlingBot Boarding. I've been working out how to make the game more interesting and I also wanted to...
So, I've built v0.2.0.. and it's well after 3:00am my time this go-round. haha In this build I've started to implement sounds, currently I have a...
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