Skip to main content
GameDev.net gamedev.net
Simitus

Simitus's Blog

Member since Feb 2020

All Posts

Hello again GameDev

Hello again GameDev

Well my friends, let me tell you – what an eventful time it has been. As we all stumble into 2023, hopefully by now no longer hungover I hope you...

· 6.5k
Hello again

Hello again

Hello GameDevs. I've been AFK from almost everything internet for the last several months. Gamedev.net, Facebook, Netflix, Chess.com, Warcraft,...

· 6.1k
At long last

At long last

I have definitely solved the display issue. My hunch about letting the GameScreen know what the current GL origin is was correct. SRP does not I...

· 7.2k
SRP

SRP

Single Responsibility PrincipleIn OOP, SRP states that a class should have one and only one responsibility. Sounds simple, but in practice it can get...

· 7.8k
Update

Update

Hey everyone, just wanted to give a quick update. First, thank you to the reviewer who gave this blog 5 stars. That really does mean a lot and it...

· 5.5k
From Hell's Heart, I stab at thee

From Hell's Heart, I stab at thee

The good first: it turns out that although Microsoft says Windows 10 Home Edition doesn't support Hyper-Visor, there are still ways to install it....

· 13.9k · 1
Still stuck

Still stuck

I am pleased to say that I've started a new position. I believe this is going to bring some balance back to my life and ultimately be a good thing...

· 4.9k
I found out why that was happening

I found out why that was happening

It's been a long week. The SSD arrived. I cloned both OS' to it, set up a dedicated swap partition and now boot into Windows or Linux in a matter of...

· 5.1k
God I wish I knew why this was happening..

God I wish I knew why this was happening..

The GoodSo as we can see, quite a lot has improved. For one thing I've found that my Windows install didn't have enough virtual memory. Normally...

· 5.7k
Housekeeping, strategy session

Housekeeping, strategy session

I have improved the stability of my dev environment. The windows partition needed to be a bit bigger because honestly Windows and everything that...

· 12.9k · 1
X axis is now working

X axis is now working

It has been a long road, and it may not be much to look at but this to me represents a lot of progress. Behind the scenes of this brief clip,an...

· 5.5k
Controls feature branch merged.

Controls feature branch merged.

Welcome back everyone. I've decided to make some changes with this blog, and with myself. I've realized that the most important factor working...

· 3.3k
downtime

downtime

I'm still not at a point where I can devote time to this project, but I am making it easier for myself when I do get the time. I've got some...

· 4.6k
Time Out

Time Out

There is a lot in my life working against this project at the moment. I'm going to have to put all my projects on pause until things blow over and I...

· 2.5k
Input Devices, a work in progress.

Input Devices, a work in progress.

Welcome back to Creating Valkyrie, and thanks for everyone that follows this blog, as it passed 25,000 views this week. Posting here is helpful to me...

· 4.1k
Documentation Is Your Friend

Documentation Is Your Friend

Today I took the time to catch up on documentation. As an electrician, you live or die by it. In the Navy one of my many duties included updating it....

· 3.2k
Meet Bob

Meet Bob

This is BobMeet BobBob is a Zombie. Bob now appears on screen. This may not sound like much of an accomplishment, but it took a bit of work to make...

· 3.8k
Props, part 2

Props, part 2

And we're back. It seems all I needed was to take a break from this for a while and deal with.. you know.. having coronavirus. This has not been an...

· 17.5k · 2