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Slather's Blog

Member since Jun 2007

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Light or Dark? Installer crap. Music Hack.

Light or Dark? Installer crap. Music Hack.

I've been trying to decide whether a light or dark negative space is more functional, and which looks better. I'm a fan of the silohuette style, but...

· 1.7k · 1
Fishy

Fishy

Its been awhile, but progress is being made on my fishy prototype. I have a friend that's mentoring me to help me finish this project. He's a lead...

· 1.8k · 2
Project Organization and Deployment

Project Organization and Deployment

Wow, its been another month already. I'm been making progress and killing bugs but I haven't finished a journal entry because I always feel like I'm...

· 2.1k
The Life Aquatic

The Life Aquatic

Here's the player's character at (almost) full size.The control scheme is like Asteroids with a cursor. The direction you move the cursor is the...

· 1.7k · 4
Aquarius update

Aquarius update

Demo Download(win32)Lately, I've been working on my top-down, sea-creature game. The basic idea is that you explore, find prey to eat, and avoid...

· 1.8k · 3
Sprite Render Script for Max

Sprite Render Script for Max

I just posted my sprite render script (for 3dsMax) here at ScriptSpot. I don't know if any gamedev journalers use Max or need rendered sprites, but...

· 2k
Demo, Video Settings, Culling

Demo, Video Settings, Culling

Aquarius Demo (with Ninja Demo)Here's my water game prototype so far. There isn't anything to do except bother the snakes. Today, I did some...

· 1.6k · 3
Rock you like a Slatherricane

Rock you like a Slatherricane

I've been learning CSS and thought it would be fun to make my journal match my site. You can get to my site by clicking on the flag at the top....

· 1.5k
Its about time.

Its about time.

For the first time, I've separated my engine code into its own project and built it as a static library. It was laughably easy. Not arrogant...

· 1.3k
Entity Files

Entity Files

I've finally done away with the sprite data files and put the data directly in to the entity-XML file. Now the object type, name, collision model,...

· 1.7k
Demo

Demo

Ok, I finally uploaded the demo! I also have a new name that's much more fitting for me than this 'robot' business. Thank you Drew!Demo (win32)If you...

· 1.2k
Demo

Demo

Ok, I finally uploaded the demo! I also have a new name that's much more fitting for me. Thank you Drew!Demo (win32)EDIT:Demo 2If you want to fly,...

· 1.3k · 5
Imaginary deadline is over.

Imaginary deadline is over.

My self-imposed deadline is this weekend, so I'm almost out of time. I've learned a lot and managed to make a significant amount of progress on my...

· 1.1k
Mini-game, Sound, Explosions

Mini-game, Sound, Explosions

GameJolt has a contest going on with the theme, "shocking". Entries are due Friday before midnight. I'm going to try to whip up something to put my...

· 1.3k · 1
Weapons Demo

Weapons Demo

Ok, hopefully this one works for everyone. I've completely done away with my awful filesystem and replaced it with something very simple. I've tested...

· 1.1k · 5
Weapons

Weapons

Windows Demo (.zip) (untested for Vista/7, should work fine on XP) 8.5MBI'd be interested to know if/how it runs on your system. Any comments...

· 1.3k · 5
Untitled

Untitled

Sadly, I haven't done much for the project in the last few weeks. My only excuse at the moment is that I've just built my new computer, and I'm in...

· 1.2k · 5
Fullscreen toggle using SDL and OpenGL

Fullscreen toggle using SDL and OpenGL

I was sick of having to exit my app to switch to fullscreen, and finally implemented a fullscreen toggle method. I thought someone getting started...

· 4.1k · 2
Level Editor

Level Editor

I figured out what was wrong with my system, and I can hardly believe the truth. I had given up, formatted, and reinstalled windows. I was installing...

· 1.2k · 1
Playtest Mode

Playtest Mode

I've managed to make a weeks' worth of progress in the last month. I've recovered the same playable functionality that I had months ago, but it now...

· 1.2k · 5