Terralysia reveal
I’m back!Well, I never left, but it looked like it. It’s been a bit quiet around here lately, and there’s a good reason for it.I’m very excited to...
Member since Jun 2003
I’m back!Well, I never left, but it looked like it. It’s been a bit quiet around here lately, and there’s a good reason for it.I’m very excited to...
IntroWe’re working with Unreal Engine and we have a large open map with a landscape. The landscape is heightmap based and naturally it’s not going to...
Engine upgradeWe’ve been a bit quiet lately but boy have we been busy. There’s tons of new content in the game. Too much for one post, but I’m...
Fireball progressionWith our first weapon being the fireball spell it should feel like a powerful means of destruction yet still be upgradeable to...
Back to making gamesI got a bit side tracked with that web project but now I’m back with good old Unreal Engine. The short break spent coding...
I assure you, work on Magivoid is going great with a new devlog coming online very soon! However, as promised in the previous post where I introduced...
Friends, I apologize, this is a bit of a distraction from making games. It’s sort of related, but not really, and feels a lot like an excuse not to...
TeamsWith a landscape and a character shooting fireballs in place, it’s time to add things that a game might have. Continuing our multiplayer...
IntroIn the last post I mentioned not knowing what game to make. This isn’t entirely true. I don’t have a solid design or specific goal to achieve,...
Why?I started messing about with computers about three decades ago (yikes, 2023), and I quickly gravitated towards building games. They weren’t...
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