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Trefall

Trefall's Blog

Member since May 2006

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Space-Shooter project, the day after...

Space-Shooter project, the day after...

When I woke up today, still exhausted, I shot a youtube video of the project, and we went down to the visualization lab at the uni, where we will...

· 2.3k
Space-Shooter project, finished!

Space-Shooter project, finished!

Finished three hours before deadline! But I can barely stay awake any longer... head hurts, eyes hurt... I think my body wants some sleep! I'll come...

· 1.8k
Space-Shooter project, ONE day to go!

Space-Shooter project, ONE day to go!

It's Saturday evening... deadline is in 36 hours! It will be a crazy run to the finish line if I want to finish in style!So, I figured out what the...

· 1.6k
Space-Shooter project, two days to go

Space-Shooter project, two days to go

A little late with this entry, but here we go! So, yesterday I stumbled into some problems that slowed me down...First, realistic mass calculation...

· 1.8k
Space-Shooter project, three days to go

Space-Shooter project, three days to go

Today has been a slow day. I had got to the point where a good night sleep was more productive than hitting an early start for yet another day. The...

· 1.7k
Space-Shooter project, four days to go

Space-Shooter project, four days to go

Today I actually managed to force myself into starting on physics right away! I ported my quick n' dirty RigidBody component, which was my entirely...

· 1.6k
Space-Shooter project, five days to go

Space-Shooter project, five days to go

I wonder how this got into my head... but I woke up this morning thinking it was a great idea to attempt Sean O'Neil's Atmospheric Scattering...

· 1.4k
Space-Shooter project, six days to go

Space-Shooter project, six days to go

Ok, so... starting a full post-process system implementation when there's only seven days till deadline might not have been the smartest move I've...

· 1.9k · 2
Space-Shooter project, seven days to go

Space-Shooter project, seven days to go

I started today by adding event subscription for components, so now all my scripted components subscribe to the events they need, and thus components...

· 2k · 2
Space-Shooter project, eight days to go

Space-Shooter project, eight days to go

After ending my coding late yesterday, I overslept this morning and didn't get up until eleven. That really hurt, because I had to work at the...

· 1.5k
Space-Shooter game project, one week left

Space-Shooter game project, one week left

So, at time of writing, there's one week left until my exam on this project. Assignment hand-in at midnight, Wednesday 23rd, with the opportunity for...

· 1.6k · 2
New year, right back at it!

New year, right back at it!

So I had a great, relaxing vacation with family, but when I got back to school, I had one week to start and finish a project that had been going for...

· 1.2k · 1
Scripted components

Scripted components

Over the summer, I integrated Lua scripting with my engine, and in that process also my component system. I'll try to write up how I did it in this...

· 1.7k
Been a while...

Been a while...

So, it's been a while since my last post here... that doesn't mean I haven't been busy though!This summer, I implemented script support with my...

· 1.2k
Component-based objects and XML loading

Component-based objects and XML loading

The last two days I've been doing some experimentation with the component system and object definition. The component-system lends itself very well...

· 1.2k
The day after...

The day after...

So it's been 2 months of hard work on this beast, and now it's over. Over 2000 views on my journal since I first posted about this project, thanks a...

· 1.3k · 4
Time's up!

Time's up!

So the deadline hit hard, and of course I didn't manage to finish completely, but that's how it should be I guess :P I made a small video of the game...

· 1.6k · 3
1 hour until deadline!

1 hour until deadline!

Guybrush just headed off to dinner while I was walking the dogs for a short break. When I got back, he had tried to send me the new gun...

· 1.2k
2 hours to go!

2 hours to go!

TODO:- GLSL Water- Animated monsters- Fix particle system- Monsters able to destroy base- Add in new gun graphics (mesh + textures)FIXED:- Fix camera...

· 1.2k