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Twisol's Blog

Member since Sep 2005

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Ah, me

Ah, me

Ah, me. How easily I get distracted, enticed by the thought of "Oh, that would be cool", or "I wonder if I can do this". The first thing I need to...

· 1.7k
Happy birthday to me!

Happy birthday to me!

I turned 17 today! I won't technically be 17 for maybe three more hours, but for all intents and purposes...I've been working a lot on that Nucleus...

· 1.8k · 5
Short update on Nucleus

Short update on Nucleus

Nucleus is moving along nicely, although for some reason I keep putting off the event queues in favour of other features that, while essential,...

· 1.7k
matt_j is gonna kill me

matt_j is gonna kill me

Sorry Matt... Cripes 2.0 is frozen indefinitely. [sad]In slightly happier news, I've made quite a lot of progress on a new Java-based project of...

· 1.5k
At a Snail's Pace

At a Snail's Pace

So I haven't really gotten much done so far. I'm trying to get back into it, and I think I'm succeeding... slowly. I'm starting to think I should...

· 1.6k
Cripes 2.0: Easing off the hiatus

Cripes 2.0: Easing off the hiatus

I'm pretty much done with my hiatus from Cripes 2.0, and I have just one problem... I'm considering changing my Keyboard into a Singleton. But that's...

· 1.4k
AdLib scrapped

AdLib scrapped

Mixed feelings on this one, though mainly I got pretty far ahead of myself. I've abandoned AdLib, because it was too much work and just not enough...

· 1.5k
AdLib

AdLib

EDIT: Abandoned. See next post for details.As of today I'm working on an engine I call AdLib. It's really mostly just a hobby project... but I have...

· 1.6k · 5
An idea which I can't really do much with

An idea which I can't really do much with

(EDIT: Gaiiden, I hate to impose, but if I get on the weekend reading list this week, I'd appreciate if this post was used instead of anything else,...

· 1.4k
Verrrry short hiatus from Cripes! 2.0

Verrrry short hiatus from Cripes! 2.0

I have a few non-hobby projects I need to devote my time to, so I'm going to focus on those and get them out of the way. Consequently, Cripes! is...

· 1.4k
Books, and a side project

Books, and a side project

1) I just ordered GameDev.net's new "Beginning Game Programming" book from Amazon.com, and I'm expecting it next Thursday. [smile]2) I'm going to try...

· 1k
On the Subject of Musicshake

On the Subject of Musicshake

I popped onto GameDev.net today and spotted John Hattan's review of Musicshake, a free-to-use music composition tool. It's rather reminiscent of FL...

· 1.3k · 2
Cripes 2.0: Basic Strategy support

Cripes 2.0: Basic Strategy support

I have a very rough and basic Strategy setup going now. I have an IStrategy template interface which defines a pure virtual Execute(T&). The...

· 1.1k
Twitter, and Cripes 2.0: World change

Twitter, and Cripes 2.0: World change

I caved in and signed up on Twitter. [rolleyes] I don't know how much I'll use it, but I like how EasilyConfused uses his, so... I also downloaded...

· 1.1k
Cripes 2.0: 2am memo

Cripes 2.0: 2am memo

This post is more a collection of my thoughts than anything, because I'm too tired to write properly. Comment as you like, if there's anything worth...

· 1k
Cripes 2.0: Some all-around refactoring.

Cripes 2.0: Some all-around refactoring.

I decided to create an IDrawable abstract class and have Entity inherit from it, and did some fixing up so that the EntityMap uses IDrawable instead....

· 1k
Cripes 2.0: More on sprite management

Cripes 2.0: More on sprite management

Okay, I thought I'd go into more depth on how I started managing my sprite resouurces. I started by picking out the bits of the Entity that...

· 1.1k
Cripes 2.0: A short note

Cripes 2.0: A short note

Holy smokes!! I put in the resource managing stuff, and my maze generation time dropped to under fifty ticks. No needless copying of sprite buffers...

· 950+
A short interlude

A short interlude

My brain's starting to hurt from working on Cripes, heheh. Don't get me wrong, it's fun when I get things done (see the maze generator: that was pure...

· 1.1k · 2
Cripes 2.0: Entity refactoring continues

Cripes 2.0: Entity refactoring continues

Not much to say. Entity refactoring is breaking stuff that I have to fix as I go, and I'm about ready to just drop it and take a break and/or keep...

· 1k