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Member since Dec 2001

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C++17 and Memory Mapped IO

C++17 and Memory Mapped IO

Repeated from http://imadiversion.co.uk/2016/12/08/c-17-and-memory-mapped-io/ In some ways this is a Part One of this subject, largely because my IO...

· 6.8k
C++ 17 Transformation...

C++ 17 Transformation...

I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured...

· 13.5k · 2
Trends.

Trends.

With the launch of SimCity I have noticed an interesting trend developing; the acceptance that the launch of any game will be a week of frustration...

· 4.9k · 2
"Valve Box"

"Valve Box"

Valve: "Windows 8 App store is bad!... btw you can now buy apps from our store!"Valve: "Closed systems are bad! btw, here is our new closed...

· 4.4k · 9
Conclusion 2.

Conclusion 2.

The person who posted the first of the 'tutorials' we see on line these days has a lot to answer for.While it is creating more "programmers" (and I...

· 4.7k · 7
Conclusion.

Conclusion.

In all my years of programming, both professionally and as a hobby, there is one truth I've learnt over the years which stands above all overs.Most...

· 3.6k · 2
Slowly becoming more and more disappointed...

Slowly becoming more and more disappointed...

I'm slowly... oh so slowly... starting to crack.MS have some blame to take here because they are apprently not communicating well enough but at the...

· 5.5k · 4
Week off.

Week off.

I've had the last week off.I had plans involving OpenCL.Then Max Payne 3 happened.Such a well executed game; the story was really good, the...

· 3.5k · 1
Sounding off....

Sounding off....

There are two things I dislike about games and to an extent software development in general.One of them are the gamers themselves; I could rant about...

· 3.6k · 1
Slow progress...

Slow progress...

Not a great deal to report from the front; having spent a few hours on trains over the weekend I've managed to chew into the DLR book I have a fair...

· 3.6k · 2
Learnings.

Learnings.

So, my own rendering project at home has been stalled of late : between Mass Effect 3, F1 races, going back to my home town and being ill I've not...

· 2.7k
6 months later....

6 months later....

So, I'm not dead still ;) however the last 6 months have been largely lacking in much of anything in my own projects.What has gone down however is a...

· 2.5k · 2
On OpenCL and OpenGL

On OpenCL and OpenGL

I'm nearing the end of a two week break from work and as I spent the first week and a half back in my home town seeing friends I figured that it...

· 1.2k · 2
A new journal...

A new journal...

Some of you might be wondering why I have a second journal, some of you might be surprised to find you could have two journals, heck some of you are...

· 900+ · 3
To The Metal.

To The Metal.

I'm trying to recall when I first got into programming, it probably would have been in the window of 5 to 7, we had a BBC Micro at home thanks to my...

· 1.9k · 1
Kicking about an idea...

Kicking about an idea...

Scripting languages, such as Lua and Python, are great.They allow you to bind with your game and quickly work on ideas without the recompile-link...

· 1.8k
On APIs.

On APIs.

Right now 3D APIs are a little... depressing... on the desk top.While I still think D3D11 is technically the best API we have on Windows the fact...

· 2.9k · 11
Basic Lua tokenising is go...

Basic Lua tokenising is go...

Over a few weekends leading up until Xmas and the last couple since then I have been playing around with boost::spirit and taking a quick look at...

· 1.6k
On HD5870 and Memory

On HD5870 and Memory

While gearing up to work on parser/AST generator as mentioned in my previous entry I decided to watch a couple of Webinars from AMD talking about...

· 1.7k
From small ideas....

From small ideas....

Some time ago now I had an idea for a game which spawned from reading about a perticular graphics technique in GPU Gems 3.I decided early on with the...

· 1.6k