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Member since Apr 2006

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Message Routing

Message Routing

To continue in the series of our multi-threaded game engine, I feel the next topic of discussion should be messaging. To facilatate communication...

· 2.4k
NLS Engine Module Management

NLS Engine Module Management

Last entry was about the basics, and the generic module interface. This time I think we need to discuss how the modules are loaded and...

· 2.1k
Well...I have learned a lot

Well...I have learned a lot

Some time about I posted about systems, and their respective managers. I still have used parts of that system, but at the same time I have evolved...

· 1.9k
Subsystems and their management.

Subsystems and their management.

I am developing a component based system using the concept of subsystems for my current game. The system is the game (which controls level loading,...

· 2.1k
A*, a first attempt, and learned tips.

A*, a first attempt, and learned tips.

So I am creating a simple puzzle game with basic path-finding in a 2d environment, and I figured the simplest place to start would be an A*...

· 1.7k · 1