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bL0wF1sH's Blog

Member since Aug 2003

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Dynamo

Dynamo

You know, I really suck at coming up with cool code names for projects. So, I'm going to adopt my own style. All I can say is that a thesaurus is the...

· 1.5k
Revising Plans

Revising Plans

I did some more work on the 2d engine for Managed World. I've decided to step back and revise my plans. I was taking a pretty abstract approach to...

· 1.3k
.plan - 10/24/2004

.plan - 10/24/2004

Well, I was finally able to get around and make more progress with the Harvest engine. It's still in the ridiculously early stages, but it feels good...

· 1.3k
Heeeeeeeeeeere's MEPIS!

Heeeeeeeeeeere's MEPIS!

Well, it's probably no secret that I'm a Microsoft technology fan. I'm willing to be flamed about that, because I like working with the technology....

· 1.5k · 2
More Engine Progress

More Engine Progress

Well, I was finally able to get some time last night to do some more coding up on my engine. I got the Vertex Manager and Vertex Cache wired up. It's...

· 1.3k
Next Article Up

Next Article Up

The next article is up over at Managed World. It is "Development Environment - An Implementation" and is a follow up from the last article. Starting...

· 1.2k
First Article Up

First Article Up

Well, I got the first article up over at Managed World. You can find it here. It's not much, but it's a start. Hopefully this means that I can...

· 1.3k · 3
Develop! Build! Action!

Develop! Build! Action!

Well, I got the rest of my development environment setup this evening. I'm currently running Visual Studio 2003 for IDE, NAnt for building, NDoc for...

· 1.2k
Styles Fixed

Styles Fixed

Not much to update on the game development / article writing. I did however fix the stylesheets on Managed World. The site was not displaying...

· 1.2k
It's About Time

It's About Time

Howdy, Pilgrims! I figured it's about time that I start taking advantage of my membership, so why not actually use my journal, eh? I also started up...

· 1.3k · 2