Dynamo
You know, I really suck at coming up with cool code names for projects. So, I'm going to adopt my own style. All I can say is that a thesaurus is the...
You know, I really suck at coming up with cool code names for projects. So, I'm going to adopt my own style. All I can say is that a thesaurus is the...
I did some more work on the 2d engine for Managed World. I've decided to step back and revise my plans. I was taking a pretty abstract approach to...
Well, I was finally able to get around and make more progress with the Harvest engine. It's still in the ridiculously early stages, but it feels good...
Well, it's probably no secret that I'm a Microsoft technology fan. I'm willing to be flamed about that, because I like working with the technology....
Well, I was finally able to get some time last night to do some more coding up on my engine. I got the Vertex Manager and Vertex Cache wired up. It's...
The next article is up over at Managed World. It is "Development Environment - An Implementation" and is a follow up from the last article. Starting...
Well, I got the first article up over at Managed World. You can find it here. It's not much, but it's a start. Hopefully this means that I can...
Well, I got the rest of my development environment setup this evening. I'm currently running Visual Studio 2003 for IDE, NAnt for building, NDoc for...
Not much to update on the game development / article writing. I did however fix the stylesheets on Managed World. The site was not displaying...
Howdy, Pilgrims! I figured it's about time that I start taking advantage of my membership, so why not actually use my journal, eh? I also started up...
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