Darklands and the Black Arts of Text
[font=arial]This piece was originally posted on my personal website blog yesterday, though I think it'd be appropriate to put here as well due to...
Member since Sep 2007
[font=arial]This piece was originally posted on my personal website blog yesterday, though I think it'd be appropriate to put here as well due to...
In additional to my own projects and freelance jobs, one of my goals this year is to build a humble - but steady - stream of income from selling game...
So I've been doing lots of reading up on Unity & tutorials to get a grip on how it works. I felt like rambling about a few thoughts and observations...
So it's been five, almost six years since that last entry. I was busy for a bit there it seems, eh? Let's do a quick review of what happened to catch...
[font="Arial"][size="4"]The world of Starfarer has lovely 3d planets which roll beneath whatever chaos you are sure to wreak out in space. It is only...
Nicholas and I were interviewed on the Immortal Machines podcast (an affiliate of Colony of Gamers) last week by the good bunch of guys there who...
So Nicholas (brave code-wizard) and I are going to be interviewed on the Immortal Machines podcast. Here's the entry on Colony of Gamers where people...
I've just finished the latest round of revisions to the entire pile of spell icons. This is just one task which is part of the massive spell overhaul...
(This post is written to promote the game Starfarer by Fractal Softworks.)There's more to space combat in Starfarer than nearly-obsolete front-line...
Here's a trailer for "Binb", a simple but compelling game by Maxim Karpenko (posted on IndieGames at the end of December) for which I drew some cute...
Alright, I've been slaving in the pixel mines on this one for years and now the end is truly in sight. The release date for Dungeons of Dredmor is...
Or: Weapon design & graphics modularity in StarfarerA game which revolves around combat in space naturally places great importance on the weapons...
Or: Weapon design & graphics modularity in StarfarerA game which revolves around combat in space naturally places great importance on the weapons...
Bard's Apprentice, a cute little Flash combat rpg, was released earlier this month on Age of Games. It was developed by Cun Sun for whom I drew the...
In the current revision pass on Dungeons of Dredmor we've finally had to make some hard choices about what skills mean to a player's character. Thus...
Combat RPGs don't traditionally offer much active choice to a warrior character: Do you attack? Do you not attack?Maybe you get to quaff (but never...
This is from a series of posts I'm writing to promote the space combat sandbox/rpg game Starfarer by Fractal Softworks.Ahoy there! My name is David...
The game "Starfarer" by Fractal Softworks has just been publicly announced! It's a sandboxy spaceship combat/strategy/roleplaying game and is still...
Painted these while daydreaming about tile-based games:What is it, the world map of an RPG set in a post-apocalyptic world, a spiritual successor to...
[Posted to the Gaslamp Games blog]Quiet? Only outwardly. Our Dear Leader saw fit to allow ye players to select your own resolution rather than be...
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