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Last week I rediscovered a 12 year old game project I was working on. I decided to look at it and write a blog about it. Here's a summary: Part 1:...
Member since Jan 2002
Last week I rediscovered a 12 year old game project I was working on. I decided to look at it and write a blog about it. Here's a summary: Part 1:...
Day 2I started day 2 pleased with that I had a playable game at the end of the first day, but it wasn't finished yet. Cracking on, I set myself some...
MotivationIt's been a long time since I've done anything directly game related in my spare time. I work 40+ hours a week on video games and by the...
One library that I love in .NET is Fluent Assertions. It takes assertion syntax in Unit Tests and wraps it up in a natural language syntax. Doing so,...
I threw myself back into the deep end of C++ again a few months ago, having spent the last couple of years with an emphasis on C# and .NET.One thing...
I've committed by first alpha version of the FlatBuffers port to .NET to GitHub.Since my last post, I decided to port the Java version to .NET as...
I've been tinkering with Google's new FlatBuffers protocol and have an experimental port of it running in .NET (C#).FlatBuffers is interesting and...
I've been inspired by the images that JTippetts' Accidental Noise Library can generate. However, these days I do very little C++ work so I felt like...
I've been trying to do Test Driven Development (TDD) for quite some time and struggled. I've always been what I would term a "traditional" coder -...
For the past year or so I've been working on Cloud Services for Fable Legends. I've been thinking of writing some articles on the subject... So an...
I've changed quite a few things since my last entry. First of all, I hit a wall in my Unity rip-off component system. Quite simply, I found it really...
I've been working (slowly) on the Unity-like Component System that backs my current game project. As time goes on, it's becoming less and less like...
This weekend I submitted not one, but two articles to Gamedev.net. They're about Microsoft's awesome cloud service Team Foundation Service. I hope...
Have been slowly plugging away at my Combat Prototype for my game. I've kept a clean separation of the "Engine" and "Game", with each being in...
The past few days I've been implementing the Component-Entity model in my current game prototype. I didn't like the way it was progressing in my...
T minus 1 month.In my current project I'm working with a rare-breed programmer. An SDET, a Software Development Engineer in Test. These guys are...
First of all, Boreal Games has posted a great intro article to Component-Entity Systems. If you've not read it yet, I strongly suggest you do.This...
So in my last post I mentioned how I've decided to use Unity to build out my game. Having prototyped some basic concepts I've quickly realised that...
For the past couple of weeks I've turned my time to dissecting the problem statement "If I were to build a simple casual game in the Supercell mould,...
First of all, I apologise for not being around as much as I used to be. GDNet used to be my #1 visited site, but lately I hardly ever poke around....
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