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evolutional's Blog

Member since Jan 2002

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Old Code

Old Code

Last week I rediscovered a 12 year old game project I was working on. I decided to look at it and write a blog about it. Here's a summary: Part 1:...

· 5.8k · 8
Chamois - Fluent Assertion Syntax for C++

Chamois - Fluent Assertion Syntax for C++

One library that I love in .NET is Fluent Assertions. It takes assertion syntax in Unit Tests and wraps it up in a natural language syntax. Doing so,...

· 6.4k · 6
On C++ Naming Conventions

On C++ Naming Conventions

I threw myself back into the deep end of C++ again a few months ago, having spent the last couple of years with an emphasis on C# and .NET.One thing...

· 16.3k · 8
First version of FlatBuffers in .NET

First version of FlatBuffers in .NET

I've committed by first alpha version of the FlatBuffers port to .NET to GitHub.Since my last post, I decided to port the Java version to .NET as...

· 4.6k
FlatBuffers in .NET

FlatBuffers in .NET

I've been tinkering with Google's new FlatBuffers protocol and have an experimental port of it running in .NET (C#).FlatBuffers is interesting and...

· 13.2k · 1
Porting Accidental Noise Library to .NET

Porting Accidental Noise Library to .NET

I've been inspired by the images that JTippetts' Accidental Noise Library can generate. However, these days I do very little C++ work so I felt like...

· 6.6k · 1
Cloudy Requests

Cloudy Requests

For the past year or so I've been working on Cloud Services for Fable Legends. I've been thinking of writing some articles on the subject... So an...

· 3k · 3
Ocyphaps

Ocyphaps

I've changed quite a few things since my last entry. First of all, I hit a wall in my Unity rip-off component system. Quite simply, I found it really...

· 2.7k · 2
Data 'ponents

Data 'ponents

I've been working (slowly) on the Unity-like Component System that backs my current game project. As time goes on, it's becoming less and less like...

· 2.3k · 4
Articles submitted

Articles submitted

This weekend I submitted not one, but two articles to Gamedev.net. They're about Microsoft's awesome cloud service Team Foundation Service. I hope...

· 1.9k · 3
More on MonoGame/XNA Components

More on MonoGame/XNA Components

Have been slowly plugging away at my Combat Prototype for my game. I've kept a clean separation of the "Engine" and "Game", with each being in...

· 3.6k · 1
More on Components

More on Components

The past few days I've been implementing the Component-Entity model in my current game prototype. I didn't like the way it was progressing in my...

· 2.1k
Test-driven: Or, how I saw the light

Test-driven: Or, how I saw the light

T minus 1 month.In my current project I'm working with a rare-breed programmer. An SDET, a Software Development Engineer in Test. These guys are...

· 2.7k · 4
Unity eh?

Unity eh?

So in my last post I mentioned how I've decided to use Unity to build out my game. Having prototyped some basic concepts I've quickly realised that...

· 2.2k · 1
Poking around Unity

Poking around Unity

For the past couple of weeks I've turned my time to dissecting the problem statement "If I were to build a simple casual game in the Supercell mould,...

· 2.1k · 5
2012 - A retrospective

2012 - A retrospective

First of all, I apologise for not being around as much as I used to be. GDNet used to be my #1 visited site, but lately I hardly ever poke around....

· 2.1k · 2