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hplus0603

hplus0603's Blog

Member since Jun 2003

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Games! Games! Games!

Games! Games! Games!

I've been quite busy. My entry for Dream-Build-Play turned out okay, although we had to dash like mad to put actual gameplay levels together during...

· 3.3k
Have I been remiss in posting?

Have I been remiss in posting?

Well, yes. But I've actually been working on gamesey stuff! I'm helping an artist with an entry to the Dream-Build-Play XNA game competition hosted...

· 3.1k
Oh, and some music

Oh, and some music

On Father's Day, I decided to stay creative all day. I locked myself upstairs with my CuBase and my Xboard, and out came an entry for the monthly KVR...

· 3.1k
I've written some XNA code again

I've written some XNA code again

You can see a screen shot of the editor (which uses COM / .NET interop) and more musings about being a toolsmith versus being a game developer over...

· 3.3k · 1
Project Gotham Racing 4: It Sucks!

Project Gotham Racing 4: It Sucks!

I'm way too busy at work to do much development at home :-(What free time I have, I typically spend playing games or watching anime, rather than...

· 4.1k · 2
More XNA stuff

More XNA stuff

XNA is fun, because you can run your stuff on the Xbox. Although the floating-point performance of the compact CLR (which they use on the Xbox) is...

· 2.7k
Help! I'm trapped in the body of a toolsmith!

Help! I'm trapped in the body of a toolsmith!

Dammit! I had a witty post with all kinds of image and hyperlinks going, and IE 64 just crashed on me again. It tends to do that a lot. Blech!Anyway,...

· 3.3k · 1
About projects petering out

About projects petering out

So... my at-home project has petered out again. It's not dead, it's just sleeping. Really :-)What killed it? Well, I usually blame a lack of art, but...

· 3k
Work work work

Work work work

I'm going to do something different today. I won't talk about the experimental game hacking that I usually do. Instead, I'll talk about work.Work is...

· 3.3k · 3
Third party engines, again

Third party engines, again

I've been noodling around a little more in C4, mostly to figure out some things in an environment that's a little more complete than my home...

· 1.4k · 3
It's been a while

It's been a while

I've been on vaccation (still am), and have made some progress on the project. I haven't, however, posted about it.The exporter problems are mostly...

· 1.3k
The pain! The pain!

The pain! The pain!

So, you know I'm using Ogre 3D, version 1.4.3.There are three exporters that allegedly work with animated characters and 3ds Max 9: LexiExporter...

· 1.6k · 3
New Etwork version

New Etwork version

So I've spent the week-end releasing a bunch of code.1) I released the updated version of kW X-port, my DirectX .X file exporter for 3ds Max. It's on...

· 1.4k
Back in the swing

Back in the swing

I've spent a few hours to get back in the swing of things, and it's paid off pretty well.I defined packets for creating and removing objects on the...

· 1.3k
New exporter

New exporter

I had kind-of stalled out on the project, because I was at the part where I wanted to add moving entities (animating), and the exporters I had for...

· 1.2k
Screenies

Screenies

Screenies are good. This is from last weeks XNA game studio experiment.

· 1.1k
Why is everything so hard?

Why is everything so hard?

This is work related. I'm working on testing out a popular content management system for an interactive web site: Drupal 5.1. It's a reasonably well...

· 1.4k · 1
Writing and Building

Writing and Building

Little in the way of updates. The house is coming together, and with that the home theater, which is taking a bit of time right now :-)I also have a...

· 1.2k