Games! Games! Games!
I've been quite busy. My entry for Dream-Build-Play turned out okay, although we had to dash like mad to put actual gameplay levels together during...
Member since Jun 2003
I've been quite busy. My entry for Dream-Build-Play turned out okay, although we had to dash like mad to put actual gameplay levels together during...
Well, yes. But I've actually been working on gamesey stuff! I'm helping an artist with an entry to the Dream-Build-Play XNA game competition hosted...
On Father's Day, I decided to stay creative all day. I locked myself upstairs with my CuBase and my Xboard, and out came an entry for the monthly KVR...
You can see a screen shot of the editor (which uses COM / .NET interop) and more musings about being a toolsmith versus being a game developer over...
I'm way too busy at work to do much development at home :-(What free time I have, I typically spend playing games or watching anime, rather than...
XNA is fun, because you can run your stuff on the Xbox. Although the floating-point performance of the compact CLR (which they use on the Xbox) is...
Dammit! I had a witty post with all kinds of image and hyperlinks going, and IE 64 just crashed on me again. It tends to do that a lot. Blech!Anyway,...
So... my at-home project has petered out again. It's not dead, it's just sleeping. Really :-)What killed it? Well, I usually blame a lack of art, but...
If you don't follow the Multiplayer and Networking forum, you don't know that the Pageable Terrain Format draft specification is posted, as a...
I'm going to do something different today. I won't talk about the experimental game hacking that I usually do. Instead, I'll talk about work.Work is...
I've been noodling around a little more in C4, mostly to figure out some things in an environment that's a little more complete than my home...
I've been on vaccation (still am), and have made some progress on the project. I haven't, however, posted about it.The exporter problems are mostly...
So, you know I'm using Ogre 3D, version 1.4.3.There are three exporters that allegedly work with animated characters and 3ds Max 9: LexiExporter...
So I've spent the week-end releasing a bunch of code.1) I released the updated version of kW X-port, my DirectX .X file exporter for 3ds Max. It's on...
I've spent a few hours to get back in the swing of things, and it's paid off pretty well.I defined packets for creating and removing objects on the...
I had kind-of stalled out on the project, because I was at the part where I wanted to add moving entities (animating), and the exporters I had for...
This is work related. I'm working on testing out a popular content management system for an interactive web site: Drupal 5.1. It's a reasonably well...
Little in the way of updates. The house is coming together, and with that the home theater, which is taking a bit of time right now :-)I also have a...
It's my daghter's seventh birthday today. Kids are so funny. She got up before the alarm bell, and knocked on our door saying we had forgot about her...
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