Keep it Together: Encouraging Cooperative Behavior During Co-Op Play
[color=#000000][font=Arial][size=2]Patrick Redding, of Ubisoft Montreal, has formerly worked on Far Cry 2 (ie, best first-person game), previously...
Member since Nov 2000
[color=#000000][font=Arial][size=2]Patrick Redding, of Ubisoft Montreal, has formerly worked on Far Cry 2 (ie, best first-person game), previously...
[font=Times][size=2][color=#000000][font=Arial][size=2]Day 3 started, much like Day 2, at 5:00am, because for some reason I'm under the false...
[color=#000000][font=Arial][size=2]Kyle Gabler opens the failure workshop with the story about a game entitled "Robot and the Cities That Built Him"...
[color=#000000][font=Arial][size=2]Satoru Iwata started his keynote by highlighting the worries of developers in the development community concerned...
[color="#000000"][font="Arial"][size="2"]Before anyone asks: there is no GDC 2011 - Day 1 post. Well, there may be somewhere, but I didn't write it....
[color=#000000][font=Arial][size=2]Andy Schatz, the developer of Monaco, took the stage to preface his session by saying he isn't going to talk about...
[color="#000000"][font="Arial"][size="2"]The "A Debate: Are Social Games Legitimate?" panel opened with moderator Margaret Robertson (Moderator), and...
[color="#000000"][font="Arial"][size="2"]Jamie Cheng, one of the founders of Klei Entertainment, started his presentation on the team's development...
As a little break from Caper Corp., I finished a making a new video game this weekend. This one is called In the Wind. Much like Balance and Doubt,...
Today was my last day at GDC and, at that, it was quite a short one. While I was waiting outside of my first session, a woman came up to me and...
Richard Rouse III, a narrative director at Ubisoft Montreal, begins his talk with a slide: "Five Ways a Video Game Can Make You Cry" and the image of...
I'm kind of a big fan of this whole game development and game developers conference thing. This is especially true since the main conference started...
Yesterday I learned the meaning of the oft-heard phrase throughout the early part of the week: "GDC hasn't even really started yet." It appears that...
Peter Molyneux's "The Complex Challenges of Intuitive Design" was first and foremost a talk about Lionhead Studio's current project: Fable 3. Behind...
"So apparently you really wanna hear about spaceships, I don't know why" says the representative of The Mittani, mittens [CHEATER], finally,...
Despite being my first GDC, I actually feel like I'm kind of getting the hang of things. I started another morning in the lobby of the nearby...
Adam Saltsman opens up the talk with a slide reading "Indies Rule, AAA drools!" He voices this slide's meaning by saying: "[this is] not a rant about...
NinjaBee's Brent Fox starts off his lecture with his "top ten development lessons."Lesson 10: "DLC doesn't make any money." Outpost Kaloki, a...
Being from the Central Time Zone, I'm really digging the fact that I actually am waking up early by local standards throughout the week. My morning...
"Hi, I'm Randy."Randy Smith from Tiger style games starts off his GDC keynote with an aptly-titled series of slides."WARNING: GOING TO SUCK.""NOT...
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