Day 6 - Money, archers, and a nicer connection screen
I have archers/ranged units. They cost money to build, and you get the exact same amount of money back by killing them then it cost to build it. This...
Member since Nov 2012
I have archers/ranged units. They cost money to build, and you get the exact same amount of money back by killing them then it cost to build it. This...
I have a lot of screenshots today. Here you can see my fancy new health bar on units. I kinda like the look of the text being slightly larger than...
I didn't have a lot of time today. It is actually possible move your units now, and after some unexpected difficulties, it is impossible to move your...
You can train soldiers now. Both teams have a fort now. Both teams can build barracks which can train troops. Right now, they light up in stacks,...
As you can see, now buildings built in one screen sync to the other. I have a system where it takes a few seconds to build something, and I send the...
Someone on my team had the genius idea of making our game multiplayer. I would hate that person if I wasn't on a one-man team. The basic idea of my...
Well, a friend my cousin nearly got addicted to my game, so I guess that is a good sign. It was a bit hard to get him away from the computer so I...
Apparently, there where a few game-breaking crashes in the last demo. All of them where in code I changed, like, right before the build. I just hope...
Good news! A new member is joining my team. RajaDavid will compose the theme music for the game. He is a skilled neoclassicist, and I feel that theme...
The new main menu. There are fancy pictures next to the buttons. This was complicated because my menu system was based on putting items in 200 by 50...
I didn't have much time today, so I decided to gradually update the graphics rather than implement new features. Most of this stuff are simple...
I am really pretty happy with my progress today. I added different types of buildings:House: Increases your citizen capacity. While you have less...
If you remember me from last years, you know I had a relatively unambitious plat, and some hope of actually finishing. This year, not so much. The...
Phew, this was probably the most difficult feature to implement ever. Now it works though. A lot of you probably forgot about what project I was...
Been a bit buizy with school, but found enough time to make a system where the level is generated in a separate process. The idea is that I can use...
In addition to fixing a few bugs Eck mentioned, I thought I might need to re-balance the game for death to be more "Useful" However, I didn't want to...
Sound effects! Coins bleep, spaceships explode, transitions sis. Most of the effects are kinda lame, but the coin one is nice. I found this cool...
The game was getting kind of boring, so I added 2 types of enemies:Yellow ring: Faster, rotatesRed shape: Shoots at you. (You have 3 lives)I also did...
I have a highscore system. It filled up the space in the main menu nicely with 13 scores, with names. They are saved in a CSV file, and can be loaded...
I implemented the death stage, and it turned out really badly, its way to easy if you survive the first few seconds, and thats before the time I have...
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