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mousetail

mousetail's Blog

Member since Nov 2012

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Day 5 - It's possible to win

Day 5 - It's possible to win

I have a lot of screenshots today. Here you can see my fancy new health bar on units. I kinda like the look of the text being slightly larger than...

· 2.7k · 1
Day 4 - Movement

Day 4 - Movement

I didn't have a lot of time today. It is actually possible move your units now, and after some unexpected difficulties, it is impossible to move your...

· 2.3k
Day 3 - Forts and stacks

Day 3 - Forts and stacks

You can train soldiers now. Both teams have a fort now. Both teams can build barracks which can train troops. Right now, they light up in stacks,...

· 2.2k
Day 2 - too much stuff to do

Day 2 - too much stuff to do

As you can see, now buildings built in one screen sync to the other. I have a system where it takes a few seconds to build something, and I send the...

· 2.4k · 2
Day 1 - I hate sockets

Day 1 - I hate sockets

Someone on my team had the genius idea of making our game multiplayer. I would hate that person if I wasn't on a one-man team. The basic idea of my...

· 3.1k · 1
Day 7 - Final

Day 7 - Final

Well, a friend my cousin nearly got addicted to my game, so I guess that is a good sign. It was a bit hard to get him away from the computer so I...

· 2.6k
Day 6 - Second beta

Day 6 - Second beta

Apparently, there where a few game-breaking crashes in the last demo. All of them where in code I changed, like, right before the build. I just hope...

· 2.8k
Day 5 - First demo and new team member

Day 5 - First demo and new team member

Good news! A new member is joining my team. RajaDavid will compose the theme music for the game. He is a skilled neoclassicist, and I feel that theme...

· 2.3k
Day 4 - Updated menu

Day 4 - Updated menu

The new main menu. There are fancy pictures next to the buttons. This was complicated because my menu system was based on putting items in 200 by 50...

· 2.8k
Day 2 - Upgrades And Buildings

Day 2 - Upgrades And Buildings

I am really pretty happy with my progress today. I added different types of buildings:House: Increases your citizen capacity. While you have less...

· 2.3k · 4
Day 1 - Basics

Day 1 - Basics

If you remember me from last years, you know I had a relatively unambitious plat, and some hope of actually finishing. This year, not so much. The...

· 2.1k
Dungeon levels using threading

Dungeon levels using threading

Phew, this was probably the most difficult feature to implement ever. Now it works though. A lot of you probably forgot about what project I was...

· 2.4k
Multithreading!

Multithreading!

Been a bit buizy with school, but found enough time to make a system where the level is generated in a separate process. The idea is that I can use...

· 2k
Day 7: Finished?

Day 7: Finished?

In addition to fixing a few bugs Eck mentioned, I thought I might need to re-balance the game for death to be more "Useful" However, I didn't want to...

· 2k · 3
Day 6: Working build and sound effects

Day 6: Working build and sound effects

Sound effects! Coins bleep, spaceships explode, transitions sis. Most of the effects are kinda lame, but the coin one is nice. I found this cool...

· 2k · 3
Day 5(allready?): Different types of enemies

Day 5(allready?): Different types of enemies

The game was getting kind of boring, so I added 2 types of enemies:Yellow ring: Faster, rotatesRed shape: Shoots at you. (You have 3 lives)I also did...

· 1.7k · 1
Day 4: Ugly screeching teckno music

Day 4: Ugly screeching teckno music

I have a highscore system. It filled up the space in the main menu nicely with 13 scores, with names. They are saved in a CSV file, and can be loaded...

· 1.7k · 1
Day 3: Fancy transitions

Day 3: Fancy transitions

I implemented the death stage, and it turned out really badly, its way to easy if you survive the first few seconds, and thats before the time I have...

· 2k · 1