Planet Generation Plans
Hey all! This time I'm going to write a little about my plans for generating planets. This entry won’t go into any specific details of the terrain...
Member since Jul 2005
Hey all! This time I'm going to write a little about my plans for generating planets. This entry won’t go into any specific details of the terrain...
I've being progressing a few random things. Generators That Don't Make Models First up I added a JSON visualiser so I can browse the output of...
Having decent tools to debug the generators is crucial. One of the tools I always like to have is lots of debug rendering features. Putting debug...
This video is showing early work on my procedural generation test bed. Everything is in javascript using ThreeJS and ThreeCSG. 0:00 - Starts with a...
I've shifted the project from C++ to JavaScript during this prototyping phase. I've done this for a few reasons: This makes the project incredibly...
A good while ago I stumbled across this video on youtube about a theory that the earth grew in size and the tectonic plates 'float' on top of this...
This time I'm giving an update on the status of the code itself. It's still early days but at the moment I've been working on mesh generation helper...
Scripting languages can be a can of worms. I want to make sure I open that can for the right reasons!I want the code that does any heavy lifting of...
To make a universe more than just a static diorama things have to change. Time should have an effect, so planets spin and the sun can rise, but more...
Having a big universe to play in is going to require some thought into how to locate things.The Milky Way is 120kly (ish) according to Wikipedia....
The narrative generation will work within high level constraints placed by the player. Or the Plyer can leave it to be entirely random.The UI for...
This time I going to talk a little about my early plans on incorporating languages into the game.I want all the text you encounter in the game to...
A generated 'thing' can be either physical or abstract with no physical form. The personality of a villager or the characteristics of an average...
A seed is a number used to initialise a random number generator. They are important because it allows a generator to give the same sequence of random...
I've got a few draft posts in the works but first I thought I should do a more detailed overview of what I'm planning starting with a sort of...
Hey everyone. This blog will hopefully detail some of me efforts towards making a Big Procedural Game (tm). I'll post random thoughts and ideas on...
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