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nukomod

nukomod's Blog

Member since Jul 2005

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Planet Generation Plans

Planet Generation Plans

Hey all! This time I'm going to write a little about my plans for generating planets. This entry won’t go into any specific details of the terrain...

· 11.5k · 19
Random Progress - May 2018

Random Progress - May 2018

I've being progressing a few random things. Generators That Don't Make Models First up I added a JSON visualiser so I can browse the output of...

· 2.6k
Debug Text

Debug Text

Having decent tools to debug the generators is crucial. One of the tools I always like to have is lots of debug rendering features. Putting debug...

· 2.8k · 1
Generator Testbed V6 Video

Generator Testbed V6 Video

This video is showing early work on my procedural generation test bed. Everything is in javascript using ThreeJS and ThreeCSG. 0:00 - Starts with a...

· 2.6k
Prototyping In Javascript

Prototyping In Javascript

I've shifted the project from C++ to JavaScript during this prototyping phase. I've done this for a few reasons: This makes the project incredibly...

· 2.8k · 2
Expanding Earth Theory

Expanding Earth Theory

A good while ago I stumbled across this video on youtube about a theory that the earth grew in size and the tectonic plates 'float' on top of this...

· 3.8k · 1
Code Status & Geodesic Spheres

Code Status & Geodesic Spheres

This time I'm giving an update on the status of the code itself. It's still early days but at the moment I've been working on mesh generation helper...

· 3k
Scripting Languages

Scripting Languages

Scripting languages can be a can of worms. I want to make sure I open that can for the right reasons!I want the code that does any heavy lifting of...

· 2.9k · 1
Changing the universe

Changing the universe

To make a universe more than just a static diorama things have to change. Time should have an effect, so planets spin and the sun can rise, but more...

· 2.7k
Coordinates & Compressed Space

Coordinates & Compressed Space

Having a big universe to play in is going to require some thought into how to locate things.The Milky Way is 120kly (ish) according to Wikipedia....

· 2.9k
Narrative Generation Overview

Narrative Generation Overview

The narrative generation will work within high level constraints placed by the player. Or the Plyer can leave it to be entirely random.The UI for...

· 2.3k
Languages

Languages

This time I going to talk a little about my early plans on incorporating languages into the game.I want all the text you encounter in the game to...

· 2.3k
Generating Things

Generating Things

A generated 'thing' can be either physical or abstract with no physical form. The personality of a villager or the characteristics of an average...

· 2.2k
Generating Seeds

Generating Seeds

A seed is a number used to initialise a random number generator. They are important because it allows a generator to give the same sequence of random...

· 7.8k · 1
More Detailed Project Overview

More Detailed Project Overview

I've got a few draft posts in the works but first I thought I should do a more detailed overview of what I'm planning starting with a sort of...

· 2.5k
First!

First!

Hey everyone. This blog will hopefully detail some of me efforts towards making a Big Procedural Game (tm). I'll post random thoughts and ideas on...

· 2.3k · 2