Update #16
No progress on the game. This sudden stop to any game development happened because I ran into performance problems. I focused on writing my code OO...
No progress on the game. This sudden stop to any game development happened because I ran into performance problems. I focused on writing my code OO...
I haven't made zero progress, just unseen ninja progress. No screen shots possible, so sorry this will just be a big chunk of text.The main change I...
To recap: you start in the south of the game world and the objective is to reach a location in the far North. To get there you must pass through...
I have come up with the rough idea for the game. Gameplay will take place almost entirely on the surface. I made a quick prototype that gives a very...
Very unproductive week for the game but I think I have learned something about game development. I wasted it thinking about the UI. Why? The current...
The above mess is what I have so far. Please excuse the layout and the colors, it's all temporary. I am slicing so a lot of it is left unfinished.Top...
TODO List/EssayMessage LogThe log that records the player's observations. Eg who bit who. After hectic turns the player can go back and review...
It's been over three weeks since the last entry where I wondered How To Implement Graphical Feedback in a roguelike. Thanks for the advice. I have...
tap-tap-tap-taptap-tap-tap-tapHere's a partial screenshot to help explain things:First a quick description of the image: You can just about make out...
Since the last update:Implemented inventory system.Implemented basic UI for the inventory system.Played some Castle of the Winds...
What is an inventory?It's kind of a container the player has to hold Items I guess. Seems simple enough. Coding this should be real quick.What about...
Implemented dumb AI for zombieImplemented "combat"Added zoom ability[media][/media]map is probably a bit too dark I should light it up a bit.Zombie...
What I have done is:Added mouse input/tile selectionAdded player lightingAdded the turn systemAdded zombiesIntegrated the zombie AI and player...
This is what I have now. The player can only see tiles that are in their line of sight. Tiles that are outside their line of sight are drawn pitch...
This is what I have so far. Visually it's horrific but I don't see any need to find/make quality textures at this point. I would waste time doing...
IntroductionThis journal is to document my attempt to make a game.I have never made a game before. I have dabbled with things like opengl, directx...
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more