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omnomnom's Blog

Member since Jan 2012

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Update #16

Update #16

No progress on the game. This sudden stop to any game development happened because I ran into performance problems. I focused on writing my code OO...

· 2.2k
An Obligitory No-Progress Progress Update

An Obligitory No-Progress Progress Update

I haven't made zero progress, just unseen ninja progress. No screen shots possible, so sorry this will just be a big chunk of text.The main change I...

· 2.2k
Planning: Map Generation

Planning: Map Generation

To recap: you start in the south of the game world and the objective is to reach a location in the far North. To get there you must pass through...

· 2.7k
Plot, Point, Prototype

Plot, Point, Prototype

I have come up with the rough idea for the game. Gameplay will take place almost entirely on the surface. I made a quick prototype that gives a very...

· 3.2k · 1
Learning something about game development

Learning something about game development

Very unproductive week for the game but I think I have learned something about game development. I wasted it thinking about the UI. Why? The current...

· 3k · 4
Performance Problems (plus solution!)

Performance Problems (plus solution!)

The above mess is what I have so far. Please excuse the layout and the colors, it's all temporary. I am slicing so a lot of it is left unfinished.Top...

· 2.3k
TODO list

TODO list

TODO List/EssayMessage LogThe log that records the player's observations. Eg who bit who. After hectic turns the player can go back and review...

· 2.5k · 1
How To Implement Graphical Feedback?

How To Implement Graphical Feedback?

tap-tap-tap-taptap-tap-tap-tapHere's a partial screenshot to help explain things:First a quick description of the image: You can just about make out...

· 3k · 3
progress update

progress update

Since the last update:Implemented inventory system.Implemented basic UI for the inventory system.Played some Castle of the Winds...

· 2.1k
What's in an Inventory?

What's in an Inventory?

What is an inventory?It's kind of a container the player has to hold Items I guess. Seems simple enough. Coding this should be real quick.What about...

· 1.5k · 2
Zoom + Combat

Zoom + Combat

Implemented dumb AI for zombieImplemented "combat"Added zoom ability[media][/media]map is probably a bit too dark I should light it up a bit.Zombie...

· 1.9k
Zombies

Zombies

What I have done is:Added mouse input/tile selectionAdded player lightingAdded the turn systemAdded zombiesIntegrated the zombie AI and player...

· 1.5k
Line of Sight

Line of Sight

This is what I have now. The player can only see tiles that are in their line of sight. Tiles that are outside their line of sight are drawn pitch...

· 2.6k · 2
Initial Results

Initial Results

This is what I have so far. Visually it's horrific but I don't see any need to find/make quality textures at this point. I would waste time doing...

· 1.7k · 2
The Plan

The Plan

IntroductionThis journal is to document my attempt to make a game.I have never made a game before. I have dabbled with things like opengl, directx...

· 1.6k · 4