SGEEngine - Making a simple game to showcase the basic workflow of the engine.
Hello everyone!I'm really excited to share with you this video, where I show you how one might create a simple game of the engine. The goal is not to...
Member since Jan 2011
Hello everyone!I'm really excited to share with you this video, where I show you how one might create a simple game of the engine. The goal is not to...
Hey all!I've just released a small, free 2D platformer. The player takes control over a snowman no a mission to recover missing mail. Jump, run and...
Hey all!This is a new video in which I present the new stuff I did for my game and the engine that I have for it.The game is a puzzle platformer.I...
Hi all,I have a short new video about the game engine that I write at home during my free time.I want to make a game with it one day.I hope you like...
Hi all, here is a new video about the engine and the game that I work on in my free time after work. This time I hope nothing happens to the frame...
Hi all I have a new video, about the game engine (and a game) that I'm making. I did some shading, and a tool for animations. If you have questions...
A short video where I talk about the progress on my game and game engine. In short the game is a 3rd person puzzle platformer written in C++...
Hey guys, Finally I pulled myself together, and after 5 years or writing code after work I've decided to create a video about it. Basically I talk...
Basically this is a repost of my blog https://ongamex.github.io/c++/2017-09-28-cpp.reflections/ In short this is a simple C++ reflection system, that...
This is basically a duplicate of what I've wrote on my recently created blog (https://ongamex.github.io/maya/mel/2017-09-08-Maya2DAnim/). In order to...
Finally I've got a big chunk of time to program my personal projects.The last several months I was spending my mental state at work( we finally...
Currently as a side project I'm writing a small rendering engine. - The engine(named SGE) has two underlying implementations: Direct3D11 and OpenGL...
The saga started here : https://www.gamedev.net/topic/668484-hlsl-and-glsl-wraping-again/#entry5234746Basically I want a clean way to be able to use...
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