SpaceBeam : How fixed level design change combat
Previously, space combat was mainly in a open space environment.I can now place fixed elements, and combat is much enjoyable and tactical.Even if...
Member since Jul 2006
Previously, space combat was mainly in a open space environment.I can now place fixed elements, and combat is much enjoyable and tactical.Even if...
I just want to introduce my new blog, about thinks I'd like to share about technical art-related things in videogames.Feel free to comment content or...
Redefined blocks from 8x8 to 16x16 (thrusters & wings not updated yet).Few visible progress because I'm designing and coding the fact to place blocks...
Added two different weapons : Bullets and missiles.Bullets are short-range, high-speed. Missiles are slower, longer range, and can be "controlled"...
After some reflexion on structure (I'll be back to this later), I worked on some cosmetic features:Explosion effectsBackground planetZoom...
Structure of breakingThese last days I worked on spaceship structure. As I want it to be break nicely, I built some kind of structure from ships...
You can see in the image below the first graphics for SpaceBeam. As I'm not a pixel-artist, the final result is not perfect, but it's already good to...
Here are 2 videos showing progress manipulating a ship.The first shows how system activates the good thrusters at the good time, depending on player...
I think I'll start a game. A 2d game. About space, ships, building your own ships & stations. Exploring unknown areas. Would like to have it...
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