The mental barriers we put to ourselves
It used to be easy at the start - it was just a devlog, putting myself and the project out there. Then over time, though, it became harder and harder...
Member since May 2005
It used to be easy at the start - it was just a devlog, putting myself and the project out there. Then over time, though, it became harder and harder...
I often get asked about details of my project. Usually, it's about the networking, since it's so vital for a good experience.But there are so many...
It's been nearly 5 years since I started working in Project IMP, an online RPG.Along the way, I've been documenting the process, with videos,...
4.5 years of working on this project. It's been a long road, with a lot of progress. Here's a compilation of clips showcasing some of the features of...
Here is a devlog with recent project developments. I hope you enjoy the video! :-) Let me know if you have questions or feedback in the comments...
On this video, you can take a look at the Item Editor, how I can create potion items with it, and more.
One of the most fun spell effects added yet, and it opens so many possibilities in the game. From rituals, class pets, boss adds, and even quests,...
Latest video is out! On this video, I talk about Area of Interest management, and how it affected the game. It's a critical feature, and for now the...
On this devlog entry, I'll show you the inventory and loot in action. This is a live test, with the client connected to the server. On the next...
Here's a new devlog video update, this one a bit longer, at about 10 mins length. Enjoy the update!
Here's a short clip of a test I did, that shows two accounts connected in a party group, killing creatures, getting XP, and other stuff.
Lately I have been working on improving the sounds to allow for a better player immersion. On this video, I go over the improvements done in the...
While there are many platforms to distribute my game, I felt I needed a way to directly distribute updates and be able to more easily communicate...
You can now get in touch with me and have a chat with fellow members at the project's discord.Discord: https://discord.gg/SXA5pKsHappy chatting...
Tooling is powerful. It saves you time, effort and makes it accessible. On this video I'll show you why it matters and how it affected my project,...
When I was working on NPC scripting, I added the ability to cast spells in the script. As part of a quest, where you have to fight the quest giver, I...
I like to keep record of what I have done in gamedev. While looking forward is important, looking back is powerful, and seeing where we were and how...
Working on the character creation / selection screen. It's far from finished, but wanted to share the work so far. There are still more panels to add...
To make boss encounters interesting, I had to find a way to make the boss have certain behaviours, sometimes at specific moments. To make it...
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