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vetroXL's Blog

Member since Nov 2003

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Untitled

Untitled

Added glare to my engine :O I hope it's subtle enough and not too overpowering...">movie

· 1.4k
Sprning Cleaning

Sprning Cleaning

I'm moving things around on my website/youtube and stuff... so please be patient and hopefully I didn't go too delete happy and backed up most of my...

· 1.3k
Particle System Is IN

Particle System Is IN

I just added my particle system.... now I will polish off the collision detection and AI... it's getting close....

· 1.2k
Launched My Website

Launched My Website

From, now on, I will just keep the videos on that website updated.... and even create a little image galary....http://members.gamedev.net/vetroxl

· 1.1k
PSSM

PSSM

So I implemented Parallel Split Shadow Maps. This works slightly better than Cascaded Shadow Maps. I think that the difference in PSSM is that there...

· 1.4k
CSM

CSM

Well, I;m happy with my CSM implementation.... I didn't have a bug like I thought I did, it just required lots and lots of tweaking.Here's a movie

· 1.1k
Cascaded Shadow Maps

Cascaded Shadow Maps

So, I am implementing Cascaded Shadow Maps (CSM) on DirectX 10 using geometry cloning to render the scene to multiple shadow maps only once. However,...

· 1.1k
Cascaded Shadow Maps Part I

Cascaded Shadow Maps Part I

I just added the first part of CSM to the engine, that's splitting the frustum up. I am now going to start implementing the shadow map rendering of...

· 1k
Added Shadow Mapping

Added Shadow Mapping

Just added shadow mapping to the engine... I'm thinking of trying out shadow volumes instead... with mapping a very high res texture is needed to get...

· 1.3k · 4
Added Parallax Mapping

Added Parallax Mapping

Added parallax mapping with offset limiting and also played with the lighing code and physics code... it's starting to come together...

· 1k
Happy With Camera

Happy With Camera

I just updated my camera model and I like it better than my old one. The new physics engine is going to be quick... I plan on splitting it off into...

· 850+
On the Road to Physics

On the Road to Physics

Just finisned my UI in dx10 and just started a home grown RK4 based physics engine

· 800+
Added Bump Mapping

Added Bump Mapping

Just added bump mapping to my new dx10 engine.... UI is next.

· 850+
Reactivated Account

Reactivated Account

I have reactivated my account. I'm in the middle of re-writting my game engine starting with the graphics... the old one was a beast and it got out...

· 800+
XBOX360 Bad Experience

XBOX360 Bad Experience

Hello,I have been very happy with my xbox 360, until this morning. I powered it on and I received the 3 Flashing red lights. I went through the...

· 900+
Things Are Moving Right Along...

Things Are Moving Right Along...

Just finished adding bump-mapping to the graphics engine. I also just finished adding obstacle-avoidance and hiding to the AI engine for some cool...

· 750+
Update on progress

Update on progress

I have made some major changes and additions over the holidays... I fully intergrated Tokamak Physics SDK and added an octree for faster culling of...

· 850+