Original Post
Hi, I am working on a 2D game engine and Have my blitting functions work good along with my alpha blending but my transparents dont work. I believe I am supposed to use glAlphaFunc but I would like to see a example of something. I would like to get a certain color to not be drawn, so like Purple (R 255, G 255, B 255) would be transparent in my mouse cursor bitmap file, so when its loaded and blitted everything except that color is drawn.
Thanks for your time.
