Original Post
I use DrawPrimitive in a loop several times before I EndScene and Present. This causes the program to slow, begin to skip and eventually stop brining up the debugger which leaves a yellow arrow pointing at the Lock.
I''ll post the code snippet in the follow-up message.
The only examples I''ve seen have used DrawPrimitiveUP multiple times in the water demo, and DrawSubset in donuts 3d. Is putting all of my triangles in a single array my only solution?