Original Post
Hi ya!
Today I''ve brought along another strange problem ;-) !!!!
Currently I''m trying to implant some kind of clouds into my Engine. Everything works fine, except the fact that there is some strange problem with the textures. I use 32 Bit TGAs (With A-Channel) and blend them by using glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ).
As you can see in the image below, this works with some test-pics made in Photoshop (The two on the bottom), whereby the BW-Image is the Alpha-chanel and the colorful one the final (rendered) result. The smooth transistion between Clouds (GREEN) and Backround (BLUE) looks quite well.
BUT!!!
When I use prerendered clouds (Made with 3dsMax4), the result is UGLY (Two pics on top). Although the Alpha-channel looks as smooth as the one made with PhotoShop, the resulting image has NO smooth transistion (See image).
Do you have ANY kind o'' idea what this is about???? Your help is needed.............. thanks ;-) !!!
The Image:
http://vankurt0.tripod.com/Global4.jpg