Original Post
If I have a huge level like a couple of hundred megabytes, how do I open the file so I can spool it? For instance if I divide my map into chunks and I want to load chunk #412, how does windows support that? I think windows auotomatically loads the entire file into memory when you open it, doesn''t it?
Oh and a side issue - in windows with c++ should I open files using the c file functions, the c++ stream methods of the windows API calls?