Original Post
I am a newbie when it comes to direct X programming. It actually took me 2 days with a book in front of me to get a texture to properly display itself on the screen. For some reason, unless the texture''s bmp file I was loading it from was a power of 2, the texture would look all garbled up. I was under the assumption that only the actual texture object needed to be a power of 2, not the picture file. Exactly why is this?